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<title>godot.git/platform/x11/joystick_linux.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-02-15T14:09:48Z</updated>
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<title>include libudev only on udev builds</title>
<updated>2016-02-15T14:09:48Z</updated>
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<published>2016-02-15T14:09:48Z</published>
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<entry>
<title>x11: make dependancy on libudev optional</title>
<updated>2016-02-14T14:13:11Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-14T14:13:11Z</published>
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<entry>
<title>x11: more verbose checking for joystick capabilities</title>
<updated>2016-02-06T23:17:16Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-06T23:17:16Z</published>
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<entry>
<title>x11: fix non-gamepad devices being detected as joysticks</title>
<updated>2016-02-02T22:23:20Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-02T22:23:20Z</published>
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<title>close file descriptor if ioctls failed</title>
<updated>2016-02-01T12:39:50Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-01T12:39:50Z</published>
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<title>remove dependancy on libevdev</title>
<updated>2016-01-26T22:04:57Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-26T22:04:57Z</published>
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<title>send axis events only once per frame on linux</title>
<updated>2016-01-03T01:24:43Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-03T01:24:43Z</published>
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<title>make num_buttons local, no need to keep in joystick struct</title>
<updated>2016-01-02T02:52:44Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-02T02:52:44Z</published>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
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</author>
<published>2016-01-01T13:50:53Z</published>
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<title>Check pkg-config for libudev and enable gamepad code only if found. Linux only for now</title>
<updated>2015-12-21T21:39:03Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-21T21:39:03Z</published>
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