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<title>godot.git/platform/x11/godot_x11.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11/godot_x11.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11/godot_x11.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Free memory when Main::setup returns an error</title>
<updated>2017-08-26T01:12:19Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-24T00:54:02Z</published>
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<id>urn:sha1:bd257153dc9748bd9ab3f580437c3a28cc5348ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Workaround for IME and echo events on Linux:</title>
<updated>2017-06-29T11:26:06Z</updated>
<author>
<name>Jia Wang</name>
</author>
<published>2017-06-27T09:26:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=098a888ec0594383bdc16c27ea6ecc1b29ecd81b'/>
<id>urn:sha1:098a888ec0594383bdc16c27ea6ecc1b29ecd81b</id>
<content type='text'>
    Request detectable auto-repeat (Require XKB extension) to support
    echo events and IME at the same time. Fixes #29, #7106 and #9381.
</content>
</entry>
<entry>
<title>Revert "Workaround for IME on Linux."</title>
<updated>2017-06-25T23:09:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-25T23:09:16Z</published>
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<id>urn:sha1:e79e1358415e2da82e1111fd43b1d7ee2565e548</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Workaround for IME on Linux(fixes #29 #7106):</title>
<updated>2017-06-25T00:17:56Z</updated>
<author>
<name>Jia Wang</name>
</author>
<published>2017-06-24T13:09:39Z</published>
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<id>urn:sha1:41029eb1f001d4ffa5bf491c1841f2e505172d5e</id>
<content type='text'>
    Workaround for supporting input method frameworks like SCIM,
    IBus, Fcitx, etc.

    The locale is set when the application starts.

    Workaround for input when the input context within the specified
    input method is not available.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Fix failing build on mageia v6 x64 linux.</title>
<updated>2017-02-27T19:24:46Z</updated>
<author>
<name>Shlomi Fish</name>
</author>
<published>2017-02-27T19:24:46Z</published>
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<id>urn:sha1:0ef3d22d98471be082e322d9da95c683ce199fcf</id>
<content type='text'>
There was an error about undeclared malloc()+free().
</content>
</entry>
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