<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/x11/detect.py, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11/detect.py?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11/detect.py?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-21T19:11:34Z</updated>
<entry>
<title>Code cleanup in platform/x11</title>
<updated>2016-07-21T19:11:34Z</updated>
<author>
<name>Mario Schlack</name>
</author>
<published>2016-07-21T19:11:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=503f9ab9d978254b88c74f8f8c1ee1c3abe2069e'/>
<id>urn:sha1:503f9ab9d978254b88c74f8f8c1ee1c3abe2069e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove GLU dependency, closes #3787</title>
<updated>2016-07-18T20:25:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-18T20:25:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=587826f879a1cf7a6ac578ae5cf5af160782d74f'/>
<id>urn:sha1:587826f879a1cf7a6ac578ae5cf5af160782d74f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Link libdl only on Linux, fix BSD build</title>
<updated>2016-07-04T16:39:27Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-04T16:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2386bd2b2a3eed54e02d7609c3c99505ac293e0'/>
<id>urn:sha1:a2386bd2b2a3eed54e02d7609c3c99505ac293e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix compiling for X11 on non-86, this fixes #5444</title>
<updated>2016-06-27T01:03:42Z</updated>
<author>
<name>Ferdinand Thiessen</name>
</author>
<published>2016-06-27T01:03:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e751178eb45d048d6edafdd13663fd2dea047f9'/>
<id>urn:sha1:9e751178eb45d048d6edafdd13663fd2dea047f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #4905 from Hinsbart/x11_dpi</title>
<updated>2016-06-11T20:52:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T20:52:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b2c96139b39ddcfbadcd21b61e5c1ff608ad95e'/>
<id>urn:sha1:3b2c96139b39ddcfbadcd21b61e5c1ff608ad95e</id>
<content type='text'>
x11: Implemented dpi detection</content>
</entry>
<entry>
<title>-make freetype build for all platforms the same, default as builtin except on x11.</title>
<updated>2016-06-10T00:28:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T00:28:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94a6ff3d7a2ff770e32a68ac76771639e5a22665'/>
<id>urn:sha1:94a6ff3d7a2ff770e32a68ac76771639e5a22665</id>
<content type='text'>
closes #5119
</content>
</entry>
<entry>
<title>x11: Implemented dpi detection</title>
<updated>2016-06-09T16:54:06Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-09T16:54:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=18c941bbec51fa7e899a98eaadb883dfc4f046c0'/>
<id>urn:sha1:18c941bbec51fa7e899a98eaadb883dfc4f046c0</id>
<content type='text'>
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-07T22:16:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=768e9252714b57421b5c893a8258469a14630a30'/>
<id>urn:sha1:768e9252714b57421b5c893a8258469a14630a30</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
</content>
</entry>
<entry>
<title>Finalized DynamicFont implementation</title>
<updated>2016-05-29T14:37:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-29T14:37:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e8eb396d7cfec8a96efb78719c0556f1beccf68'/>
<id>urn:sha1:3e8eb396d7cfec8a96efb78719c0556f1beccf68</id>
<content type='text'>
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T18:26:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
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<id>urn:sha1:0a5472e697dee57956c2583a50bc5cf5faada5d8</id>
<content type='text'>
</content>
</entry>
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