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<title>godot.git/platform/x11/crash_handler_x11.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11/crash_handler_x11.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/x11/crash_handler_x11.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Implemented physics plug</title>
<updated>2017-11-04T02:25:51Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-10-21T11:02:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a9ca08f16c500aa0caccc21a8e42564f962971a'/>
<id>urn:sha1:7a9ca08f16c500aa0caccc21a8e42564f962971a</id>
<content type='text'>
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
</content>
</entry>
<entry>
<title>Fix crash handler not including stdlib.h</title>
<updated>2017-09-19T14:21:45Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-19T14:21:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a0aa45d5ccf3cccf276d470433fff6cea2959c0'/>
<id>urn:sha1:9a0aa45d5ccf3cccf276d470433fff6cea2959c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prevent running the crash_handler when a debugger is present on windows</title>
<updated>2017-09-18T19:29:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-18T19:29:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff1e0a3e2cb6619644215432604293eb7ba53699'/>
<id>urn:sha1:ff1e0a3e2cb6619644215432604293eb7ba53699</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added a crash handler to dump the backtrace on Windows, Linux and OS X</title>
<updated>2017-09-13T13:07:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-08T01:01:49Z</published>
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<id>urn:sha1:83fe9373621ab9f7e175a43868b2eda935107539</id>
<content type='text'>
</content>
</entry>
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