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<title>godot.git/platform/x11/context_gl_x11.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/x11/context_gl_x11.cpp?h=2.0-stable</id>
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<updated>2016-01-01T13:50:53Z</updated>
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<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
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<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
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<entry>
<title>Fixing memory leaks</title>
<updated>2015-10-25T14:15:56Z</updated>
<author>
<name>Phobos Tro</name>
</author>
<published>2015-10-25T14:15:56Z</published>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<title>borderless fullscreen window support for x11</title>
<updated>2014-08-25T06:54:38Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-25T06:54:10Z</published>
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move disable resize x11 code from context_gl to os_x11
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<entry>
<title>fix z-buffer issues on x11/mesa</title>
<updated>2014-05-05T21:01:08Z</updated>
<author>
<name>Deviance</name>
</author>
<published>2014-05-05T21:01:08Z</published>
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<entry>
<title>add display/resizable support to Linux</title>
<updated>2014-04-22T07:17:20Z</updated>
<author>
<name>adolson</name>
</author>
<published>2014-04-22T07:17:20Z</published>
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add display/resizable support to Linux</content>
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<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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