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<title>godot.git/platform/winrt, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/winrt?h=2.1.4-stable</id>
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<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
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</content>
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<entry>
<title>WinRT: Remove unneeded include</title>
<updated>2017-08-25T22:52:20Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-08-25T22:52:20Z</published>
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Fix #10642
</content>
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<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
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</content>
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<entry>
<title>Style: Apply clang-format on all files</title>
<updated>2017-07-30T21:00:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-30T21:00:25Z</published>
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<content type='text'>
Thus fixing some invalid changes that had still made it to the 2.1 branch.
</content>
</entry>
<entry>
<title>WinRT: Fix problem with Cert Kit validation</title>
<updated>2017-07-12T04:33:42Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-07-12T04:33:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55a3e078fa1ddc755f6f9f572777d698286cfae9'/>
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<content type='text'>
</content>
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<entry>
<title>WinRT: Fix exporting problems</title>
<updated>2017-06-26T17:51:21Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-26T17:51:21Z</published>
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<content type='text'>
- Replace spaces with %20, since appx don't like it.
- Use .zip extension for custom package templates.
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.ext</title>
<updated>2017-06-25T13:31:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-25T12:26:24Z</published>
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<id>urn:sha1:4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc</id>
<content type='text'>
</content>
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<entry>
<title>WinRT: Add Gamepad vibration support</title>
<updated>2017-06-24T16:31:36Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-24T16:31:36Z</published>
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<id>urn:sha1:0a9d482482559d5c7238c960c146914fcf572234</id>
<content type='text'>
</content>
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<entry>
<title>WinRT: Fix Gamepad input</title>
<updated>2017-06-24T15:22:58Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-24T15:15:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbb4107ec7fd55a5664cbf7793f7e63bf9741f8d'/>
<id>urn:sha1:fbb4107ec7fd55a5664cbf7793f7e63bf9741f8d</id>
<content type='text'>
Fix #9216
</content>
</entry>
<entry>
<title>Fix cherry-picking issues caused by code updates</title>
<updated>2017-06-07T15:59:42Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-06-07T15:54:21Z</published>
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