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<title>godot.git/platform/winrt, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/winrt?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/winrt?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:19:40Z</updated>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>remove pc_joystick_map.h</title>
<updated>2016-02-01T13:28:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-01T13:28:53Z</published>
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<id>urn:sha1:f4fa74fe28bc57205461c1937fb6f7ad15886a84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cabf9234849508ba7285d1a5bafd3bab692eb80f'/>
<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added missing \n in script error output.</title>
<updated>2015-11-19T14:35:18Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-11-19T14:35:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce3216429ee0f695a7529460c7c31e72f04b6533'/>
<id>urn:sha1:ce3216429ee0f695a7529460c7c31e72f04b6533</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Nice error output padding. Code location behind " At: " is now aligned with the error message above. Also removed the dot after the file location.</title>
<updated>2015-11-19T14:19:25Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-11-19T13:36:31Z</published>
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<id>urn:sha1:a5683def19aaca49d0624dd9d5528fee3b96267d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed ANSI error codes from windows terminal error output. Windows does not support them.</title>
<updated>2015-11-19T14:19:18Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-11-19T13:26:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f9452d023444bbc27d88dbbdf55f93c6678c9a4'/>
<id>urn:sha1:9f9452d023444bbc27d88dbbdf55f93c6678c9a4</id>
<content type='text'>
See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences
See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
</content>
</entry>
<entry>
<title>Inconsistent code formatting in print_error (Newlines and spaces)</title>
<updated>2015-11-19T14:19:16Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-11-19T13:23:05Z</published>
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<id>urn:sha1:e23734363e7d4f7cb790990acf357d2c36a64734</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2718 from SaracenOne/audio_system_crash_fix</title>
<updated>2015-11-18T22:35:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:35:22Z</published>
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<id>urn:sha1:067c96d26fa81e2cb190eb6713d2d05636b4d9cb</id>
<content type='text'>
Fixed Audio System Crash</content>
</entry>
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