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<title>godot.git/platform/winrt/include, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2016-09-03T22:29:52Z</updated>
<entry>
<title>Remove embedded ANGLE headers</title>
<updated>2016-09-03T22:29:52Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-09-03T22:29:46Z</published>
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<id>urn:sha1:c1dfbb7628e93370217eff204d997640793054e4</id>
<content type='text'>
There's now a dependency on external ANGLE code, those are not needed
anymore.
</content>
</entry>
<entry>
<title>WinRT: Add missing license file for ANGLE</title>
<updated>2016-07-14T06:49:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-14T06:48:57Z</published>
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<id>urn:sha1:26baaf447abb85c7a1670141ffa6a41f3287601e</id>
<content type='text'>
Also drop the unused "All rights reserved" FunctionDiscoveryKeys_devpkey.h
Fixes #4859.
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2014-12-20T18:30:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T18:30:06Z</published>
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<id>urn:sha1:a36a774897ae191ebb90ba803bac7f919e92bd6c</id>
<content type='text'>
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
</content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
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<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
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