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<title>godot.git/platform/windows, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-10-12T22:18:04Z</updated>
<entry>
<title>Drop unusued LEGACYGL_ENABLED check</title>
<updated>2017-10-12T22:18:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-12T22:18:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79e247d74e775c2fe75d1dd499240e8782f0f44b'/>
<id>urn:sha1:79e247d74e775c2fe75d1dd499240e8782f0f44b</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>OS::execute can now read from stderr too when executing with a pipe</title>
<updated>2017-10-03T18:09:04Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-03T18:09:04Z</published>
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<id>urn:sha1:4b695c3bdf562d55fb617a6c48eb5c1701b81325</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #11568 from endragor/loggers</title>
<updated>2017-10-02T21:51:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:51:26Z</published>
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<id>urn:sha1:132ba0ed9799db9ed1449fa2f2fc597d4b91612d</id>
<content type='text'>
Extract logging logic</content>
</entry>
<entry>
<title>Merge pull request #11575 from marcelofg55/move_path_to_trash</title>
<updated>2017-10-02T16:52:09Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-02T16:52:09Z</published>
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<id>urn:sha1:478fd21e07fd4092e3a099556d4004e34ae31177</id>
<content type='text'>
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash</content>
</entry>
<entry>
<title>Reduce gcc lto build time by telling the linker to</title>
<updated>2017-09-26T15:04:04Z</updated>
<author>
<name>Felix M. Cobos</name>
</author>
<published>2017-09-26T12:22:49Z</published>
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<id>urn:sha1:ec644ccb69dae13c173d69cb26b9a59ae20854e3</id>
<content type='text'>
use the number of jobs indicated by -j
</content>
</entry>
<entry>
<title>FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash</title>
<updated>2017-09-26T00:49:01Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-25T13:15:11Z</published>
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<id>urn:sha1:20918587d39c5c9c370e3b4beccf883f553d9b3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in platform-specific options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:37:17Z</published>
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<id>urn:sha1:3e69d19116e8d0d64fcbb096d925249e5d3596ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
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<id>urn:sha1:f9e463bce2607c5136acc79ecd495f8b62b8e5ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract logging logic</title>
<updated>2017-09-25T09:19:21Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-22T05:56:02Z</published>
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<id>urn:sha1:1a2311e3505765e37b736fe6bb46bb229e00701f</id>
<content type='text'>
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
</content>
</entry>
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