<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/windows, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-26T15:04:04Z</updated>
<entry>
<title>Reduce gcc lto build time by telling the linker to</title>
<updated>2017-09-26T15:04:04Z</updated>
<author>
<name>Felix M. Cobos</name>
</author>
<published>2017-09-26T12:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec644ccb69dae13c173d69cb26b9a59ae20854e3'/>
<id>urn:sha1:ec644ccb69dae13c173d69cb26b9a59ae20854e3</id>
<content type='text'>
use the number of jobs indicated by -j
</content>
</entry>
<entry>
<title>Use BoolVariable in platform-specific options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e69d19116e8d0d64fcbb096d925249e5d3596ed'/>
<id>urn:sha1:3e69d19116e8d0d64fcbb096d925249e5d3596ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use EnumVariable for choice-based build options.</title>
<updated>2017-09-25T18:36:01Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T03:06:45Z</published>
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<id>urn:sha1:f9e463bce2607c5136acc79ecd495f8b62b8e5ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix gcc lto</title>
<updated>2017-09-23T20:55:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-23T20:55:26Z</published>
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<id>urn:sha1:43757fcc85ac8e1c4657b30968b9bf2381aec329</id>
<content type='text'>
This repairs LTO on X11 and adds it to MingW targets. The difference in
linktime is substantial, but runtime performance is quite a bit better.
</content>
</entry>
<entry>
<title>Merge pull request #11243 from hpvb/add-debug-info-on-release</title>
<updated>2017-09-21T08:30:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:30:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a0c5da77bc9d8a1944f5f368d7c414a6c0624a'/>
<id>urn:sha1:e8a0c5da77bc9d8a1944f5f368d7c414a6c0624a</id>
<content type='text'>
Create separate debug info files by default</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Prevent running the crash_handler when a debugger is present on windows</title>
<updated>2017-09-18T19:29:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-18T19:29:23Z</published>
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<id>urn:sha1:ff1e0a3e2cb6619644215432604293eb7ba53699</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11252 from marcelofg55/fix_noaudio_crash</title>
<updated>2017-09-17T20:48:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-17T20:48:22Z</published>
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<id>urn:sha1:53bbc046ee670a1c24b1ec936066857ef6e73dc9</id>
<content type='text'>
Fix crash when no audio driver is available</content>
</entry>
<entry>
<title>Create separate debug info files by default</title>
<updated>2017-09-16T10:00:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-13T17:32:24Z</published>
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<id>urn:sha1:88be952fc9021df7e10adc49211e5024d200a665</id>
<content type='text'>
Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.

This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.

Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.

This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
</content>
</entry>
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