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<title>godot.git/platform/windows, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-16T14:51:43Z</updated>
<entry>
<title>Fix bug in windows TCP poll function</title>
<updated>2017-01-16T14:51:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-16T14:25:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8322c1aa644e2edf778b6b8fe404043dd673cef1'/>
<id>urn:sha1:8322c1aa644e2edf778b6b8fe404043dd673cef1</id>
<content type='text'>
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8bf1ecaa5acedc204d613c4d1c2db3db)
</content>
</entry>
<entry>
<title>Improvements to scons defined WINVER/_WIN32_WINNT</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-03T04:20:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c8ecb45f8516a2d45c18c50093887448d8a64e8'/>
<id>urn:sha1:9c8ecb45f8516a2d45c18c50093887448d8a64e8</id>
<content type='text'>
(cherry picked from commit 65483d57bf322f847ecb1ab906e8f4fac49f2557)
</content>
</entry>
<entry>
<title>Detect bits when building with MinGW</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-01-10T16:08:31Z</published>
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<id>urn:sha1:8a5596322d586007d66c90b25ef2dd09d196fdfa</id>
<content type='text'>
(cherry picked from commit 460f030b738eb055d915e246a61f7740fe14f57b)
</content>
</entry>
<entry>
<title>Windows: Define _WIN32_WINRT to 0x0600 (Vista)</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T19:41:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d66740175eef6f67f2edb364533fa71eaad5ceb7'/>
<id>urn:sha1:d66740175eef6f67f2edb364533fa71eaad5ceb7</id>
<content type='text'>
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix console output for MinGW compilers</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-28T14:12:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b27f05e7e4aa1b21e775f9876b6089dbaf8b491'/>
<id>urn:sha1:5b27f05e7e4aa1b21e775f9876b6089dbaf8b491</id>
<content type='text'>
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a20888f49cc744d0cc3b8455cfb1cf6874)
</content>
</entry>
<entry>
<title>IP_Address now handle IPv4 and IPv6 transparently</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-05T15:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4'/>
<id>urn:sha1:00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4</id>
<content type='text'>
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9713abf0db0d0436fa7f7c4788c5a4a)
</content>
</entry>
<entry>
<title>Migrate int.IP_TYPE_ constants to IP.TYPE_</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T05:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a6cbc8979089839cddecce6f59a053f4416640'/>
<id>urn:sha1:e8a6cbc8979089839cddecce6f59a053f4416640</id>
<content type='text'>
(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
</content>
</entry>
<entry>
<title>Move V6ONLY flag selection inside helpers</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T04:05:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=47ae6c6507e1081e48d34c21cc3925ee3ae95a47'/>
<id>urn:sha1:47ae6c6507e1081e48d34c21cc3925ee3ae95a47</id>
<content type='text'>
(cherry picked from commit 4d90a4fcd5fcdca42df47062f94a1fa4e5635a94)
</content>
</entry>
<entry>
<title>Automatically map IPv4 address to IPv6 when needed</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T03:23:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e79ac72b793ebde983f8c1cae58ea40c546c646'/>
<id>urn:sha1:5e79ac72b793ebde983f8c1cae58ea40c546c646</id>
<content type='text'>
(cherry picked from commit 9200da58e4c2498c833d9f2505600c7049e80940)
</content>
</entry>
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