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<title>godot.git/platform/windows, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-27T18:35:49Z</updated>
<entry>
<title>Fix Windows resource script</title>
<updated>2016-07-27T18:35:49Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-27T18:35:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0bc589a0c7a12c80f4e365724586174e2e7c9dbd'/>
<id>urn:sha1:0bc589a0c7a12c80f4e365724586174e2e7c9dbd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve Windows application details</title>
<updated>2016-07-27T15:37:12Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-27T15:34:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b48fd16add3669219ad38c27f7db7fc2d5e32130'/>
<id>urn:sha1:b48fd16add3669219ad38c27f7db7fc2d5e32130</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Windows: Make alert message box use MB_TASKMODAL</title>
<updated>2016-07-26T13:16:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-26T13:16:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd659e869b86bc72d1e22ee601ba46d145b8dbaa'/>
<id>urn:sha1:fd659e869b86bc72d1e22ee601ba46d145b8dbaa</id>
<content type='text'>
This flag pauses the current running thread, allowing for the user to see the
alert and acknowledge it before the thread continues (and e.g. crashes :)).

Thanks to @SuperUserNameMan for finding it.
Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx</content>
</entry>
<entry>
<title>Avoid changing position when the window is fullscreen</title>
<updated>2016-07-24T15:07:59Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-24T15:07:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7be70c5a3c4645e50f2287fcdc777a282153b3c0'/>
<id>urn:sha1:7be70c5a3c4645e50f2287fcdc777a282153b3c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5841 from vnen/fix-windows-wheel</title>
<updated>2016-07-21T15:31:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T15:31:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b623acb718c50b86219027e0f6f7bebd11d96909'/>
<id>urn:sha1:b623acb718c50b86219027e0f6f7bebd11d96909</id>
<content type='text'>
Fix mouse wheel event position on Windows</content>
</entry>
<entry>
<title>Merge pull request #5560 from vnen/os-request-attention</title>
<updated>2016-07-21T15:29:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T15:29:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d723e5a62ff10d338b8a2848e5a7a43a81233c24'/>
<id>urn:sha1:d723e5a62ff10d338b8a2848e5a7a43a81233c24</id>
<content type='text'>
Add OS.request_attention() for Windows</content>
</entry>
<entry>
<title>Fix mouse wheel event position on Windows</title>
<updated>2016-07-21T15:14:25Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-21T15:13:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4c0bc20c3052533a44533dc85a0576d0ecc140d'/>
<id>urn:sha1:f4c0bc20c3052533a44533dc85a0576d0ecc140d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Make editor compatible with Windows high contrast themes"</title>
<updated>2016-07-17T22:24:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-17T22:24:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=523e46ad0a915364de92d209ae59be14fbb3a7a4'/>
<id>urn:sha1:523e46ad0a915364de92d209ae59be14fbb3a7a4</id>
<content type='text'>
This reverts commit 85a5290ee8a4c95be19f086181379330baf0deed.

The patch itself is good and it could maybe be readded in the future,
but right now Microsoft forced its Windows 10 "update" on people with older
Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers,
and such users seem to get Godot crashing due to this patch. Sorry :(
Closes #5452.
</content>
</entry>
<entry>
<title>Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant</title>
<updated>2016-07-10T15:41:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:41:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28641fd9b8e73b3fae57ea4ccf0356629507ea3a'/>
<id>urn:sha1:28641fd9b8e73b3fae57ea4ccf0356629507ea3a</id>
<content type='text'>
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503</content>
</entry>
<entry>
<title>Add OS.request_attention() for Windows</title>
<updated>2016-07-05T15:29:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T15:29:08Z</published>
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<content type='text'>
</content>
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