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<title>godot.git/platform/windows, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T16:56:28Z</updated>
<entry>
<title>Windows: prevent freeze while moving or resizing the game window.</title>
<updated>2016-07-08T16:56:28Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-01T13:31:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7589307911063d904952d957c8c55ff94e56b96f'/>
<id>urn:sha1:7589307911063d904952d957c8c55ff94e56b96f</id>
<content type='text'>
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.

fixes #4695

(cherry picked from commit 6856c5249104d2b69fe297ff7546092e3bb23555)
</content>
</entry>
<entry>
<title>Fix visual server error when minimizing the window</title>
<updated>2016-07-08T16:33:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-26T21:31:31Z</published>
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<id>urn:sha1:694120210a6bb9f71f89a2650be8c91bff876d52</id>
<content type='text'>
(cherry picked from commit bf44275b1af5f8757162ebbd81bdbccdfcf61a26)
</content>
</entry>
<entry>
<title>property output unix seconds since epoch in windows get_system_time_secs, fixes #5155</title>
<updated>2016-06-24T23:22:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T17:09:21Z</published>
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<id>urn:sha1:dd7e7c94c16e490f409fb261184d64654243c60a</id>
<content type='text'>
(cherry picked from commit fc7adf0b4c2d501ca2732d366156ad32e187a912)
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-24T22:24:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66ce012ca621c8367105682249459af3251dbf49'/>
<id>urn:sha1:66ce012ca621c8367105682249459af3251dbf49</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.

(cherry picked from commit 768e9252714b57421b5c893a8258469a14630a30)
</content>
</entry>
<entry>
<title>change invalid characters when get user data dir on Windows &amp; Unix</title>
<updated>2016-06-24T22:05:00Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-02T18:39:37Z</published>
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<id>urn:sha1:356c35954af46ed70790b6f9d75a13714e1144aa</id>
<content type='text'>
Can't create user data folder when project name has ``\ / : * ? " &lt; &gt; |`` characters on OS_Windows &amp; OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.

(cherry picked from commit 9073dc99634285edc3b4886467871c14100f8233)
</content>
</entry>
<entry>
<title>Icon: Remove more grey capsules behind official logo</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-29T22:41:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b8a1a0cbbb17e5cb4466352ab44888164dd04da'/>
<id>urn:sha1:8b8a1a0cbbb17e5cb4466352ab44888164dd04da</id>
<content type='text'>
(cherry picked from commit e6e878e139eb48f587bf4f6e111b08ebf0121749)
</content>
</entry>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f57e532b885fd359935510ee95438727cc1462c'/>
<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Fixes 64 bit MSVC builds, disables bits parameter</title>
<updated>2016-05-06T09:12:23Z</updated>
<author>
<name>Aleksandar Danilovic</name>
</author>
<published>2016-04-10T00:59:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3449c81bdbf186e5e74be3d9ad9b5e8be4b010ec'/>
<id>urn:sha1:3449c81bdbf186e5e74be3d9ad9b5e8be4b010ec</id>
<content type='text'>
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098

Signed-off-by: Aleksandar Danilovic &lt;greatgames.alexandar@gmail.com&gt;
(cherry picked from commit 7762e1afe60d6cf3ae310a4cf0af0e25ae5d18c6)
</content>
</entry>
<entry>
<title>Fixed behavior of OS.set_window_resizable</title>
<updated>2016-05-06T09:10:57Z</updated>
<author>
<name>Mattias Cibien</name>
</author>
<published>2016-05-03T13:56:38Z</published>
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<id>urn:sha1:b3404c8c444a393cb878610c5a275918984f4a0c</id>
<content type='text'>
Should fix #4428.
 * Minimize button is not hidden anymore
(cherry picked from commit 8fb7280f39600b1fec6f5a88fba29aecb0caa9b4)
</content>
</entry>
<entry>
<title>Implement OS.get_process_ID for Windows</title>
<updated>2016-05-01T10:27:04Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-04-29T16:57:57Z</published>
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<id>urn:sha1:f0337637004d7edfb0fd0067e54712efb1f380ee</id>
<content type='text'>
Based on code by @ratsdiov.
Closes #1733

(cherry picked from commit 2cd8e86aa016fe8c61a48889529aa81284f6d889)
</content>
</entry>
</feed>
