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<title>godot.git/platform/windows, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows?h=2.0-beta'/>
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<updated>2016-01-25T03:21:04Z</updated>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
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</content>
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<entry>
<title>Change default window size for desktop</title>
<updated>2016-01-24T19:52:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-24T16:42:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4a39692b9a5e3792f8469d02d0ea61a91a98f2f'/>
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Fix #3149
</content>
</entry>
<entry>
<title>Fix 32 bit windows export crash</title>
<updated>2016-01-16T15:52:40Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-16T15:52:40Z</published>
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</content>
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<entry>
<title>Merge pull request #3272 from Hinsbart/joy-binding</title>
<updated>2016-01-12T06:59:19Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-01-12T06:59:19Z</published>
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Add some joystick functions to input. Enables manipulation of mapping…</content>
</entry>
<entry>
<title>Merge pull request #3230 from touilleMan/issue-55</title>
<updated>2016-01-11T11:00:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T11:00:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f82c8d7c5cbcb07bddf98a5006706d1f77c4444'/>
<id>urn:sha1:7f82c8d7c5cbcb07bddf98a5006706d1f77c4444</id>
<content type='text'>
Remove unnecessary null pointer checks</content>
</entry>
<entry>
<title>make msvc 64bits build again, fixes #3098</title>
<updated>2016-01-11T00:26:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:26:34Z</published>
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<id>urn:sha1:b21ce6cecbd75ae3281177c4890902586ca710f7</id>
<content type='text'>
disabled assembly for msvc 64 bits, as it is not supported
</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
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<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
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<entry>
<title>Better fix for visual studio project generation.</title>
<updated>2016-01-07T05:47:43Z</updated>
<author>
<name>Peace Sells</name>
</author>
<published>2016-01-07T05:47:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f00d9e44bae95b65d584e26bd115d49a18d3ce3'/>
<id>urn:sha1:9f00d9e44bae95b65d584e26bd115d49a18d3ce3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>define XUSER_MAX_COUNT if not present</title>
<updated>2016-01-05T00:16:10Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-05T00:16:10Z</published>
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