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<title>godot.git/platform/windows, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-17T17:17:57Z</updated>
<entry>
<title>fix crash on help, closes #1873</title>
<updated>2015-05-17T17:17:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T17:17:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e85ee3a4303cee9029ec26b6584b7e1603aef05'/>
<id>urn:sha1:6e85ee3a4303cee9029ec26b6584b7e1603aef05</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set,  Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.</title>
<updated>2015-05-09T21:46:59Z</updated>
<author>
<name>Antony</name>
</author>
<published>2015-05-09T21:46:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e14f971bc7e6d364d89a34f28e7c0c2017d16f5'/>
<id>urn:sha1:9e14f971bc7e6d364d89a34f28e7c0c2017d16f5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes issue #1693 winmain and main unicode</title>
<updated>2015-05-04T18:26:49Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2015-05-04T18:26:49Z</published>
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<id>urn:sha1:43c41fc9f9f96a2e30224a2b454af109ce07fbb1</id>
<content type='text'>
makes WinMain() and main() accepts unicode characters into arguments
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/master'</title>
<updated>2015-05-04T16:24:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:24:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e'/>
<id>urn:sha1:fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e</id>
<content type='text'>
Conflicts:
	drivers/windows/dir_access_windows.cpp
</content>
</entry>
<entry>
<title>small unicode fixes</title>
<updated>2015-05-04T16:12:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:12:05Z</published>
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<id>urn:sha1:7f5b744b92256e42aa3c700ee88d8318732935c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1800 from antonyjones67/VSGenerator</title>
<updated>2015-05-04T01:52:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:52:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=795ccf0e14e2a7f24fd28537f056ff4e26fa71e2'/>
<id>urn:sha1:795ccf0e14e2a7f24fd28537f056ff4e26fa71e2</id>
<content type='text'>
Added Visual Studio project generation. Use "vsproj=yes" in command line...</content>
</entry>
<entry>
<title>Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.</title>
<updated>2015-05-03T21:18:56Z</updated>
<author>
<name>Antony Jones</name>
</author>
<published>2015-05-03T21:18:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a4da03f103448a69c48ee66e415f8dd2d617f58'/>
<id>urn:sha1:2a4da03f103448a69c48ee66e415f8dd2d617f58</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add missing WM_RBUTTONDBLCLK message</title>
<updated>2015-03-25T02:58:22Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-03-25T02:58:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=042ead0e5d0ef8112b189a2ce70d89d1ef83ca02'/>
<id>urn:sha1:042ead0e5d0ef8112b189a2ce70d89d1ef83ca02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>window managements functions work</title>
<updated>2015-03-23T23:47:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T23:47:53Z</published>
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<id>urn:sha1:3cf9490c46fdcc434cdfddf9dfd5a8e673409f0f</id>
<content type='text'>
but still side-functions, all API needs to be migrated to them
</content>
</entry>
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