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<title>godot.git/platform/windows/tcp_server_winsock.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/tcp_server_winsock.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/tcp_server_winsock.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_ip_type from network classes (no longer needed)</title>
<updated>2017-03-22T20:00:23Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T11:47:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9525082feb6165944082fb80ae7785b23a2250c'/>
<id>urn:sha1:d9525082feb6165944082fb80ae7785b23a2250c</id>
<content type='text'>
- TCP:
  - `listen` bind to wildcard "*" -&gt; dual stack socket
  - `listen` bind to address -&gt; socket from address type
  - `connect` -&gt; resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -&gt; dual stack socket
  - `listen` bind to address -&gt; socket from address type
  - `put_packet`/`put_var` -&gt; resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783d36d52a1023759e69f026b1ae255b4)
</content>
</entry>
<entry>
<title>Implement TCP Server bind address</title>
<updated>2017-03-22T19:25:52Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T07:37:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43d992fc3413af7a0fea54eeded8609e4ebd0f16'/>
<id>urn:sha1:43d992fc3413af7a0fea54eeded8609e4ebd0f16</id>
<content type='text'>
(cherry picked from commit b2839343cab66880f647c77da7b2e1826761776a)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Migrate int.IP_TYPE_ constants to IP.TYPE_</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T05:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a6cbc8979089839cddecce6f59a053f4416640'/>
<id>urn:sha1:e8a6cbc8979089839cddecce6f59a053f4416640</id>
<content type='text'>
(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
</content>
</entry>
<entry>
<title>Move V6ONLY flag selection inside helpers</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T04:05:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=47ae6c6507e1081e48d34c21cc3925ee3ae95a47'/>
<id>urn:sha1:47ae6c6507e1081e48d34c21cc3925ee3ae95a47</id>
<content type='text'>
(cherry picked from commit 4d90a4fcd5fcdca42df47062f94a1fa4e5635a94)
</content>
</entry>
<entry>
<title>Use an instance variable for ip_type in raw sockets</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-30T19:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a'/>
<id>urn:sha1:a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a</id>
<content type='text'>
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
</content>
</entry>
<entry>
<title>TCP/UDP Listen sockets can now be set to IPv6 only</title>
<updated>2016-12-11T17:12:46Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-28T21:11:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=754e9aa60a8892cdd6c1d74a822f049f1c71d831'/>
<id>urn:sha1:754e9aa60a8892cdd6c1d74a822f049f1c71d831</id>
<content type='text'>
(cherry picked from commit eb27e993f0f2fb3de48b7b8aa01c74cc1635a178)
</content>
</entry>
<entry>
<title>Fix windows debugger connection problems.</title>
<updated>2016-12-11T17:12:45Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-28T02:18:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70a6791150729d14ca54558f778a84af2252d3c8'/>
<id>urn:sha1:70a6791150729d14ca54558f778a84af2252d3c8</id>
<content type='text'>
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).

(cherry picked from commit 812908e236e83db368dfef49b8badb9a6182e1de)
</content>
</entry>
</feed>
