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<title>godot.git/platform/windows/stream_peer_winsock.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/stream_peer_winsock.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/stream_peer_winsock.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid deadlock when writing/reading data on a connecting TCP socket</title>
<updated>2017-03-22T20:03:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T18:04:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f41c0a356c016a86418a44c35ad1fb3f5978fd2'/>
<id>urn:sha1:9f41c0a356c016a86418a44c35ad1fb3f5978fd2</id>
<content type='text'>
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.

(cherry picked from commit fa0cb7da0e096e01476eabef37c225404c7f6f26)
</content>
</entry>
<entry>
<title>Remove set_ip_type from network classes (no longer needed)</title>
<updated>2017-03-22T20:00:23Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T11:47:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9525082feb6165944082fb80ae7785b23a2250c'/>
<id>urn:sha1:d9525082feb6165944082fb80ae7785b23a2250c</id>
<content type='text'>
- TCP:
  - `listen` bind to wildcard "*" -&gt; dual stack socket
  - `listen` bind to address -&gt; socket from address type
  - `connect` -&gt; resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -&gt; dual stack socket
  - `listen` bind to address -&gt; socket from address type
  - `put_packet`/`put_var` -&gt; resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783d36d52a1023759e69f026b1ae255b4)
</content>
</entry>
<entry>
<title>Convert validity checks of IP_Address to is_valid method.</title>
<updated>2017-03-22T19:01:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-17T08:22:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=603105df189699c62b9462839302dae7d9a090de'/>
<id>urn:sha1:603105df189699c62b9462839302dae7d9a090de</id>
<content type='text'>
(cherry picked from commit 98a7e2b4e09791705cd9dfd4d13611bc02fe47d4)
</content>
</entry>
<entry>
<title>TCP connect always opens correct socket type</title>
<updated>2017-03-22T14:40:31Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-20T14:13:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccf37c4ca2aabb212ef82bee7162401280f59e4d'/>
<id>urn:sha1:ccf37c4ca2aabb212ef82bee7162401280f59e4d</id>
<content type='text'>
TCP client connections does not need to rely on ipv6 dual stack sockets

(cherry picked from commit 55b4f3686d8f51958132a1a1745cc4e128fd118d)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Fix bug in windows TCP poll function</title>
<updated>2017-01-16T14:51:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-16T14:25:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8322c1aa644e2edf778b6b8fe404043dd673cef1'/>
<id>urn:sha1:8322c1aa644e2edf778b6b8fe404043dd673cef1</id>
<content type='text'>
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8bf1ecaa5acedc204d613c4d1c2db3db)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>IP_Address now handle IPv4 and IPv6 transparently</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-05T15:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4'/>
<id>urn:sha1:00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4</id>
<content type='text'>
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9713abf0db0d0436fa7f7c4788c5a4a)
</content>
</entry>
<entry>
<title>Migrate int.IP_TYPE_ constants to IP.TYPE_</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T05:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a6cbc8979089839cddecce6f59a053f4416640'/>
<id>urn:sha1:e8a6cbc8979089839cddecce6f59a053f4416640</id>
<content type='text'>
(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
</content>
</entry>
</feed>
