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<title>godot.git/platform/windows/os_windows.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-08T09:28:25Z</updated>
<entry>
<title>Revert "8145 - Mouse Position is unknown until first mouse event on X11 &amp; Win"</title>
<updated>2017-04-08T09:28:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T09:28:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f32db5ac9143deb2afe918fd3aee791c101481e'/>
<id>urn:sha1:7f32db5ac9143deb2afe918fd3aee791c101481e</id>
<content type='text'>
This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50.
Same reasoning as #8291.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>8145 - Mouse Position is unknown until first mouse event on X11 &amp; Win</title>
<updated>2017-04-05T06:08:08Z</updated>
<author>
<name>Sergey Pusnei</name>
</author>
<published>2017-03-28T01:37:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e5d63aaece5310aee39ba1da9a595fc7a8410a50'/>
<id>urn:sha1:e5d63aaece5310aee39ba1da9a595fc7a8410a50</id>
<content type='text'>
- X11 update input-&gt;pos on EnterNotify
- X11 &amp; Win call first-time events processing before main initialization

(cherry picked from commit c79e998d1f12b281530b15d3015e7128418c8a60)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Replace misuse of list iteration</title>
<updated>2017-03-18T19:13:17Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-02-20T18:40:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77cb8f058dcf9d6a5ac59cc6c791a2e9e6df61b6'/>
<id>urn:sha1:77cb8f058dcf9d6a5ac59cc6c791a2e9e6df61b6</id>
<content type='text'>
(cherry picked from commit 0cd309c5c7b75c9414902aa1fe057c894d6d3f42)
</content>
</entry>
<entry>
<title>Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.</title>
<updated>2017-03-18T19:06:40Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2017-02-11T03:54:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=919c1d627f33a0fea0363756aaf22e5b018bd2f8'/>
<id>urn:sha1:919c1d627f33a0fea0363756aaf22e5b018bd2f8</id>
<content type='text'>
(cherry picked from commit 523b69771b16cddc4635aa4a5c2d56cefec1d394)
</content>
</entry>
<entry>
<title>Fix gibberish output for windows/mingw.</title>
<updated>2017-03-18T18:42:21Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-16T17:43:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b9451ce58d6f92ef1e838d01c203cdd99e87607e'/>
<id>urn:sha1:b9451ce58d6f92ef1e838d01c203cdd99e87607e</id>
<content type='text'>
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf

Fixes #6252

(cherry picked from commit 3df934acadeadaf7b2f2920411016dcb3bde7d99)
</content>
</entry>
<entry>
<title>Windows: Define _WIN32_WINRT to 0x0600 (Vista)</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T19:41:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d66740175eef6f67f2edb364533fa71eaad5ceb7'/>
<id>urn:sha1:d66740175eef6f67f2edb364533fa71eaad5ceb7</id>
<content type='text'>
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix console output for MinGW compilers</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-28T14:12:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b27f05e7e4aa1b21e775f9876b6089dbaf8b491'/>
<id>urn:sha1:5b27f05e7e4aa1b21e775f9876b6089dbaf8b491</id>
<content type='text'>
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a20888f49cc744d0cc3b8455cfb1cf6874)
</content>
</entry>
</feed>
