<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/windows/os_windows.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-07T17:54:25Z</updated>
<entry>
<title>Added constant to retrieve Windows' Documents path</title>
<updated>2016-02-07T17:54:25Z</updated>
<author>
<name>Franco Eusébio Garcia</name>
</author>
<published>2016-02-05T18:24:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68e2cd8caa0335c01f24a0d5d78753bf5ae65cd6'/>
<id>urn:sha1:68e2cd8caa0335c01f24a0d5d78753bf5ae65cd6</id>
<content type='text'>
According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx),
CSIDL_PERSONAL represents the default path to Windows Document's folder:

"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
</content>
</entry>
<entry>
<title>support horizontal mouse wheel, use in text editor</title>
<updated>2016-02-04T16:16:22Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-04T16:16:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df4faf8f334c5b1c71bfcec25fb64caf933b294b'/>
<id>urn:sha1:df4faf8f334c5b1c71bfcec25fb64caf933b294b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove pc_joystick_map.h</title>
<updated>2016-02-01T13:28:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-01T13:28:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4fa74fe28bc57205461c1937fb6f7ad15886a84'/>
<id>urn:sha1:f4fa74fe28bc57205461c1937fb6f7ad15886a84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change default window size for desktop</title>
<updated>2016-01-24T19:52:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-24T16:42:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4a39692b9a5e3792f8469d02d0ea61a91a98f2f'/>
<id>urn:sha1:f4a39692b9a5e3792f8469d02d0ea61a91a98f2f</id>
<content type='text'>
Fix #3149
</content>
</entry>
<entry>
<title>Merge pull request #3272 from Hinsbart/joy-binding</title>
<updated>2016-01-12T06:59:19Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-01-12T06:59:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7393e404521350cbb3e69ce87a19ee602ec2a7a4'/>
<id>urn:sha1:7393e404521350cbb3e69ce87a19ee602ec2a7a4</id>
<content type='text'>
Add some joystick functions to input. Enables manipulation of mapping…</content>
</entry>
<entry>
<title>Merge pull request #3230 from touilleMan/issue-55</title>
<updated>2016-01-11T11:00:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T11:00:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f82c8d7c5cbcb07bddf98a5006706d1f77c4444'/>
<id>urn:sha1:7f82c8d7c5cbcb07bddf98a5006706d1f77c4444</id>
<content type='text'>
Remove unnecessary null pointer checks</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a120c66f98586138fc61fa6f243cb071d60111bc'/>
<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c632c13c66db715b816390f0734f2b1839a7ff3e'/>
<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cabf9234849508ba7285d1a5bafd3bab692eb80f'/>
<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
</feed>
