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<title>godot.git/platform/windows/os_windows.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=1.1-rc2'/>
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<updated>2015-05-04T16:24:02Z</updated>
<entry>
<title>Merge remote-tracking branch 'origin/master'</title>
<updated>2015-05-04T16:24:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:24:02Z</published>
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<id>urn:sha1:fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e</id>
<content type='text'>
Conflicts:
	drivers/windows/dir_access_windows.cpp
</content>
</entry>
<entry>
<title>small unicode fixes</title>
<updated>2015-05-04T16:12:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T16:12:05Z</published>
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<id>urn:sha1:7f5b744b92256e42aa3c700ee88d8318732935c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add missing WM_RBUTTONDBLCLK message</title>
<updated>2015-03-25T02:58:22Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-03-25T02:58:22Z</published>
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<id>urn:sha1:042ead0e5d0ef8112b189a2ce70d89d1ef83ca02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>window managements functions work</title>
<updated>2015-03-23T23:47:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T23:47:53Z</published>
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<id>urn:sha1:3cf9490c46fdcc434cdfddf9dfd5a8e673409f0f</id>
<content type='text'>
but still side-functions, all API needs to be migrated to them
</content>
</entry>
<entry>
<title>fixes to new window management API</title>
<updated>2015-03-22T22:00:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T22:00:50Z</published>
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<id>urn:sha1:23e13ce3c209da13a7bbf771cf31588045ad432e</id>
<content type='text'>
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
</content>
</entry>
<entry>
<title>New option to send canvas to render buffer</title>
<updated>2015-03-16T04:14:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-16T03:47:37Z</published>
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<id>urn:sha1:53e1694e1e2b76026d862e84c1de88f62601cbc3</id>
<content type='text'>
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
</content>
</entry>
<entry>
<title>fix get joystick name from registry on some systems</title>
<updated>2015-02-25T15:33:08Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2015-02-25T15:33:08Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>fixes to mouse warp</title>
<updated>2015-02-14T22:22:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T22:22:06Z</published>
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<id>urn:sha1:d2f86cc09bf4136ebc1c2bbb8ec7b48a439c0371</id>
<content type='text'>
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
</content>
</entry>
<entry>
<title>fix get_joy_name() on windows</title>
<updated>2015-02-12T03:17:29Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2015-02-12T03:17:29Z</published>
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<id>urn:sha1:97e46194f4d524ff8db773f42288fa80f306433b</id>
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</content>
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