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<title>godot.git/platform/windows/os_windows.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/os_windows.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-12-02T17:02:41Z</updated>
<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e361e8539c889d3ca66e77ebb5d0ceb61d17f49d'/>
<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
<entry>
<title>missing navmesh demo and small fixes</title>
<updated>2014-11-19T14:33:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-19T14:33:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e709468bb13e795cff72b3e87198c61c5b1a2ee7'/>
<id>urn:sha1:e709468bb13e795cff72b3e87198c61c5b1a2ee7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>3D Import Import &amp; UDP</title>
<updated>2014-11-12T14:23:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6dd8768811cfca5bb831619d93cf870e5d20667f'/>
<id>urn:sha1:6dd8768811cfca5bb831619d93cf870e5d20667f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>- On Windows, Godot now goes fullscreen without video mode change.</title>
<updated>2014-10-28T18:55:20Z</updated>
<author>
<name>Guy Rabiller</name>
</author>
<published>2014-10-28T18:55:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b8e26c0bdc1c0925eaa7e65dc2e98452393af17'/>
<id>urn:sha1:8b8e26c0bdc1c0925eaa7e65dc2e98452393af17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)</title>
<updated>2014-09-22T03:50:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-22T03:50:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d'/>
<id>urn:sha1:048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d</id>
<content type='text'>
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
</content>
</entry>
<entry>
<title>Fixed too many little issues, check the issues closed today.</title>
<updated>2014-09-21T04:43:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-21T04:43:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11a5ed508b1cbde61a4d9dd4f469e86e74667623'/>
<id>urn:sha1:11a5ed508b1cbde61a4d9dd4f469e86e74667623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- more fixes on #672 on windows</title>
<updated>2014-09-20T00:01:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-20T00:01:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a557f3bf50a0ccff444003c5adc8078862e52c7'/>
<id>urn:sha1:0a557f3bf50a0ccff444003c5adc8078862e52c7</id>
<content type='text'>
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
</content>
</entry>
<entry>
<title>Fixing Issues...</title>
<updated>2014-09-19T21:39:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-19T21:39:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=549d344f0fef5e5748ded69b6a037698ff55f8bc'/>
<id>urn:sha1:549d344f0fef5e5748ded69b6a037698ff55f8bc</id>
<content type='text'>
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
</content>
</entry>
<entry>
<title>Merge pull request #573 from marynate/PR-fix-get-data-dir</title>
<updated>2014-09-17T13:45:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-17T13:45:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=357713b261ab7b48866713fa9111c95b94668eac'/>
<id>urn:sha1:357713b261ab7b48866713fa9111c95b94668eac</id>
<content type='text'>
Make OS_Windows::get_data_dir return unix path </content>
</entry>
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