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<title>godot.git/platform/windows/joystick.cpp, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/joystick.cpp?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/joystick.cpp?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better handling of joypad device IDs.</title>
<updated>2017-03-25T23:12:11Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-03-25T22:41:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c06da0d49825dd4cbdd48f0cb7f2bb80b10a56e'/>
<id>urn:sha1:8c06da0d49825dd4cbdd48f0cb7f2bb80b10a56e</id>
<content type='text'>
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-03-18T22:13:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b78da9418abfa23273e4969b8be882c31e5bab'/>
<id>urn:sha1:16b78da9418abfa23273e4969b8be882c31e5bab</id>
<content type='text'>
(cherry picked from commit 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fixes #5464 windows_joystick close_joystick bug</title>
<updated>2016-06-29T21:00:45Z</updated>
<author>
<name>SuperUserNameMan</name>
</author>
<published>2016-06-29T21:00:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2511f48339ab9fa489cf31e7c985547ddb69ae4e'/>
<id>urn:sha1:2511f48339ab9fa489cf31e7c985547ddb69ae4e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Windows: Support gamepad vibration using XInput.</title>
<updated>2016-06-15T12:40:57Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-15T12:40:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e8b8600488971e5d452ad681bb41153ed8d34ad'/>
<id>urn:sha1:0e8b8600488971e5d452ad681bb41153ed8d34ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>win: fix xinput triggers not resetting correctly</title>
<updated>2016-02-12T14:06:50Z</updated>
<author>
<name>Hondres</name>
</author>
<published>2016-02-12T14:06:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fb9cc377fe05a6f631a9fcb306aa4f9d2e23b79'/>
<id>urn:sha1:1fb9cc377fe05a6f631a9fcb306aa4f9d2e23b79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix joystick hotplugging on windows, using right indices now</title>
<updated>2015-12-26T12:14:13Z</updated>
<author>
<name>Hondres</name>
</author>
<published>2015-12-26T12:14:13Z</published>
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<id>urn:sha1:d8143eb3fb0a11de78ed10487d5698fd75ebc4a0</id>
<content type='text'>
</content>
</entry>
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