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<title>godot.git/platform/windows/export, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/export?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/export?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:</title>
<updated>2016-02-04T23:03:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-04T23:03:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80e88c6a5024a019670ca3dc6327ee389c34f346'/>
<id>urn:sha1:80e88c6a5024a019670ca3dc6327ee389c34f346</id>
<content type='text'>
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
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<id>urn:sha1:55d56d9b7cf240fb426c58a62aad21a6997ee550</id>
<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260</title>
<updated>2015-11-19T13:41:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T13:41:20Z</published>
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<id>urn:sha1:d3eb9e8c54d4a93b2bed90a5988f9814377d409f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>change pe_bliss parent directory from /drivers to /tools</title>
<updated>2015-11-08T22:54:01Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-09-23T23:09:26Z</published>
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<id>urn:sha1:55b8c3ee48b690e0b801351ef0819b08b038b9d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
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