<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/windows/detect.py, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/detect.py?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/detect.py?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-06T09:12:31Z</updated>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f57e532b885fd359935510ee95438727cc1462c'/>
<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Fixes 64 bit MSVC builds, disables bits parameter</title>
<updated>2016-05-06T09:12:23Z</updated>
<author>
<name>Aleksandar Danilovic</name>
</author>
<published>2016-04-10T00:59:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3449c81bdbf186e5e74be3d9ad9b5e8be4b010ec'/>
<id>urn:sha1:3449c81bdbf186e5e74be3d9ad9b5e8be4b010ec</id>
<content type='text'>
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098

Signed-off-by: Aleksandar Danilovic &lt;greatgames.alexandar@gmail.com&gt;
(cherry picked from commit 7762e1afe60d6cf3ae310a4cf0af0e25ae5d18c6)
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>-removed buggy flags, makes mingw+32 bits+optimized work again,</title>
<updated>2016-02-04T22:38:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-04T22:37:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d826b1db2a12ac1fdb75029799700e01a43f944b'/>
<id>urn:sha1:d826b1db2a12ac1fdb75029799700e01a43f944b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "make msvc 64bits build again, fixes #3098"</title>
<updated>2016-01-27T00:26:04Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-27T00:26:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82b24bea6fc7abed4856419d810708f739bbfd57'/>
<id>urn:sha1:82b24bea6fc7abed4856419d810708f739bbfd57</id>
<content type='text'>
This reverts commit b21ce6cecbd75ae3281177c4890902586ca710f7.
</content>
</entry>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caddcca4f468399e81fc703aa6e002e41250fdda'/>
<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix 32 bit windows export crash</title>
<updated>2016-01-16T15:52:40Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-16T15:52:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48bf9d31393357ad7b288e2ef684403cb65edd5b'/>
<id>urn:sha1:48bf9d31393357ad7b288e2ef684403cb65edd5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make msvc 64bits build again, fixes #3098</title>
<updated>2016-01-11T00:26:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:26:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b21ce6cecbd75ae3281177c4890902586ca710f7'/>
<id>urn:sha1:b21ce6cecbd75ae3281177c4890902586ca710f7</id>
<content type='text'>
disabled assembly for msvc 64 bits, as it is not supported
</content>
</entry>
<entry>
<title>Better gamepad support</title>
<updated>2015-12-18T05:12:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T05:12:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af633c794179d29a4bf0c01983c8b08d14553596'/>
<id>urn:sha1:af633c794179d29a4bf0c01983c8b08d14553596</id>
<content type='text'>
</content>
</entry>
<entry>
<title>some fixes</title>
<updated>2015-12-06T23:22:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-06T23:22:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ba484bc7499a58635cc061b318d003c5f8c371f'/>
<id>urn:sha1:7ba484bc7499a58635cc061b318d003c5f8c371f</id>
<content type='text'>
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
</content>
</entry>
</feed>
