<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/windows/detect.py, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/detect.py?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/detect.py?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-04T22:38:16Z</updated>
<entry>
<title>-removed buggy flags, makes mingw+32 bits+optimized work again,</title>
<updated>2016-02-04T22:38:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-04T22:37:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d826b1db2a12ac1fdb75029799700e01a43f944b'/>
<id>urn:sha1:d826b1db2a12ac1fdb75029799700e01a43f944b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "make msvc 64bits build again, fixes #3098"</title>
<updated>2016-01-27T00:26:04Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-27T00:26:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82b24bea6fc7abed4856419d810708f739bbfd57'/>
<id>urn:sha1:82b24bea6fc7abed4856419d810708f739bbfd57</id>
<content type='text'>
This reverts commit b21ce6cecbd75ae3281177c4890902586ca710f7.
</content>
</entry>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caddcca4f468399e81fc703aa6e002e41250fdda'/>
<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix 32 bit windows export crash</title>
<updated>2016-01-16T15:52:40Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-16T15:52:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48bf9d31393357ad7b288e2ef684403cb65edd5b'/>
<id>urn:sha1:48bf9d31393357ad7b288e2ef684403cb65edd5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make msvc 64bits build again, fixes #3098</title>
<updated>2016-01-11T00:26:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:26:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b21ce6cecbd75ae3281177c4890902586ca710f7'/>
<id>urn:sha1:b21ce6cecbd75ae3281177c4890902586ca710f7</id>
<content type='text'>
disabled assembly for msvc 64 bits, as it is not supported
</content>
</entry>
<entry>
<title>Better gamepad support</title>
<updated>2015-12-18T05:12:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T05:12:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af633c794179d29a4bf0c01983c8b08d14553596'/>
<id>urn:sha1:af633c794179d29a4bf0c01983c8b08d14553596</id>
<content type='text'>
</content>
</entry>
<entry>
<title>some fixes</title>
<updated>2015-12-06T23:22:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-06T23:22:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ba484bc7499a58635cc061b318d003c5f8c371f'/>
<id>urn:sha1:7ba484bc7499a58635cc061b318d003c5f8c371f</id>
<content type='text'>
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2518 from masoudbh3/godot-icons</title>
<updated>2015-11-19T03:08:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T03:08:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0168947084af1991a2af978956e823afb7b17d33'/>
<id>urn:sha1:0168947084af1991a2af978956e823afb7b17d33</id>
<content type='text'>
Add icon to exe file in windows export</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
</feed>
