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<title>godot.git/platform/windows/detect.py, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/detect.py?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/windows/detect.py?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-25T03:21:04Z</updated>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caddcca4f468399e81fc703aa6e002e41250fdda'/>
<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix 32 bit windows export crash</title>
<updated>2016-01-16T15:52:40Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-16T15:52:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48bf9d31393357ad7b288e2ef684403cb65edd5b'/>
<id>urn:sha1:48bf9d31393357ad7b288e2ef684403cb65edd5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make msvc 64bits build again, fixes #3098</title>
<updated>2016-01-11T00:26:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:26:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b21ce6cecbd75ae3281177c4890902586ca710f7'/>
<id>urn:sha1:b21ce6cecbd75ae3281177c4890902586ca710f7</id>
<content type='text'>
disabled assembly for msvc 64 bits, as it is not supported
</content>
</entry>
<entry>
<title>Better gamepad support</title>
<updated>2015-12-18T05:12:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T05:12:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af633c794179d29a4bf0c01983c8b08d14553596'/>
<id>urn:sha1:af633c794179d29a4bf0c01983c8b08d14553596</id>
<content type='text'>
</content>
</entry>
<entry>
<title>some fixes</title>
<updated>2015-12-06T23:22:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-06T23:22:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ba484bc7499a58635cc061b318d003c5f8c371f'/>
<id>urn:sha1:7ba484bc7499a58635cc061b318d003c5f8c371f</id>
<content type='text'>
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
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<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2518 from masoudbh3/godot-icons</title>
<updated>2015-11-19T03:08:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T03:08:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0168947084af1991a2af978956e823afb7b17d33'/>
<id>urn:sha1:0168947084af1991a2af978956e823afb7b17d33</id>
<content type='text'>
Add icon to exe file in windows export</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>Fixes Visual Studio 2015 parallel builds (-j switch)</title>
<updated>2015-10-30T02:13:55Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-10-29T13:35:35Z</published>
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<id>urn:sha1:fff7cedbe18e0ebf4bd22f05d2b068d6cd85b739</id>
<content type='text'>
Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects

fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
</content>
</entry>
<entry>
<title>-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)</title>
<updated>2015-10-01T19:25:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-01T19:25:36Z</published>
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<id>urn:sha1:e055247b17dc9b9d7239b95da2207388d05fd770</id>
<content type='text'>
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080-&gt;720 or similar
</content>
</entry>
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