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<title>godot.git/platform/windows/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/windows/SCsub?h=mirror</id>
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<updated>2018-02-14T16:29:25Z</updated>
<entry>
<title>PEP3101 applied with changing old type string formatting as new ones</title>
<updated>2018-02-14T16:29:25Z</updated>
<author>
<name>BTaskaya</name>
</author>
<published>2018-02-14T16:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856'/>
<id>urn:sha1:78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make separate debug symbols opt-in</title>
<updated>2018-01-26T19:46:56Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-01-26T19:46:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6d9a7665acdd5785760eee0c69bd1d2a53b6b90'/>
<id>urn:sha1:c6d9a7665acdd5785760eee0c69bd1d2a53b6b90</id>
<content type='text'>
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
</content>
</entry>
<entry>
<title>Rename the debug symbol files to .debugsymbols</title>
<updated>2017-12-16T12:55:04Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-16T12:54:14Z</published>
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<id>urn:sha1:05018582d796cbaaa516c2a729012352a2f4cb3f</id>
<content type='text'>
Some users were confused by the '.debug' suffix for the symbols.
</content>
</entry>
<entry>
<title>Move windows networking class to drivers/windows/</title>
<updated>2017-12-15T17:25:29Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-15T15:39:30Z</published>
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<id>urn:sha1:ac7444023eeb2ca998947ca65b0a904f550f2404</id>
<content type='text'>
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and
StreamPeerWinsock to StreamPeerTCPWinsock.
</content>
</entry>
<entry>
<title>Use MinGW specific binutils for debug symbols separation</title>
<updated>2017-12-11T16:12:50Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2017-12-11T16:00:08Z</published>
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<id>urn:sha1:5f5c4613858a1ff7ada77121f423dfb627a5c421</id>
<content type='text'>
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
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<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
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<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11568 from endragor/loggers</title>
<updated>2017-10-02T21:51:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:51:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=132ba0ed9799db9ed1449fa2f2fc597d4b91612d'/>
<id>urn:sha1:132ba0ed9799db9ed1449fa2f2fc597d4b91612d</id>
<content type='text'>
Extract logging logic</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract logging logic</title>
<updated>2017-09-25T09:19:21Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-22T05:56:02Z</published>
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<id>urn:sha1:1a2311e3505765e37b736fe6bb46bb229e00701f</id>
<content type='text'>
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
</content>
</entry>
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