<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/uwp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/uwp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/uwp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T18:36:02Z</updated>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UWP: Fix build issue about Object ambiguity</title>
<updated>2017-09-22T01:47:52Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-09-22T01:47:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d595b79c62a2db691f5b7314d365d3a57b601c18'/>
<id>urn:sha1:d595b79c62a2db691f5b7314d365d3a57b601c18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11252 from marcelofg55/fix_noaudio_crash</title>
<updated>2017-09-17T20:48:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-17T20:48:22Z</published>
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<id>urn:sha1:53bbc046ee670a1c24b1ec936066857ef6e73dc9</id>
<content type='text'>
Fix crash when no audio driver is available</content>
</entry>
<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d'/>
<id>urn:sha1:7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
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