<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/uwp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/uwp?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/uwp?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:17:06Z</updated>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e315c94900be47e61152a2958011e14b7e635a3e'/>
<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor</title>
<updated>2018-01-03T07:35:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T07:35:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6322b0bbb7fec1e6574f0bb09c99647472ef3a52'/>
<id>urn:sha1:6322b0bbb7fec1e6574f0bb09c99647472ef3a52</id>
<content type='text'>
Custom hardware-accelerated mouse cursor</content>
</entry>
<entry>
<title>Merge pull request #15246 from vnen/uwp-gdnative</title>
<updated>2018-01-02T00:47:22Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-02T00:47:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9005ca7fd63980eaf09ebe4598521aa1083873b'/>
<id>urn:sha1:c9005ca7fd63980eaf09ebe4598521aa1083873b</id>
<content type='text'>
Make GDNative DLLs work on UWP</content>
</entry>
<entry>
<title>Make GDNative DLLs work on UWP</title>
<updated>2018-01-01T15:59:14Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-01T15:59:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a023a425dd73ee476aa78fc6a544ea3bfbc010b'/>
<id>urn:sha1:2a023a425dd73ee476aa78fc6a544ea3bfbc010b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add option to sign UWP exports with signtool</title>
<updated>2017-12-26T13:30:18Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-12-24T21:23:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=62fe640ca83bc58ced09500e66eb231cbd482a25'/>
<id>urn:sha1:62fe640ca83bc58ced09500e66eb231cbd482a25</id>
<content type='text'>
Windows-only.
</content>
</entry>
<entry>
<title>Add implementation for custom hardware cursor</title>
<updated>2017-12-17T15:40:29Z</updated>
<author>
<name>Guilherme Silva</name>
</author>
<published>2017-11-10T10:50:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a392dbdbe3f67d42698e47399421fbdf6ae5c90a'/>
<id>urn:sha1:a392dbdbe3f67d42698e47399421fbdf6ae5c90a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14597 from NathanWarden/linux_extensions</title>
<updated>2017-12-16T12:05:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T12:05:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a68d15d509721587c1a38a34a861a0f7ce754eb2'/>
<id>urn:sha1:a68d15d509721587c1a38a34a861a0f7ce754eb2</id>
<content type='text'>
Updated Linux template extensions to match architecture.</content>
</entry>
</feed>
