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<title>godot.git/platform/uwp/joypad_uwp.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/uwp/joypad_uwp.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/uwp/joypad_uwp.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-01T13:40:47Z</updated>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-apply clang-format to all files</title>
<updated>2017-08-27T12:16:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c90bfcb1c6bd0640cb6a7effc0fadc03462e937e'/>
<id>urn:sha1:c90bfcb1c6bd0640cb6a7effc0fadc03462e937e</id>
<content type='text'>
Some badly formatted code has managed to pass through our CI...
</content>
</entry>
<entry>
<title>UWP: Add Gamepad vibration support</title>
<updated>2017-08-07T03:09:18Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-08-07T03:09:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9a97aae04b947517c286f019ce7cd8abd3745fe'/>
<id>urn:sha1:d9a97aae04b947517c286f019ce7cd8abd3745fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UWP: Fix Gamepad removal logic</title>
<updated>2017-08-07T03:07:19Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-08-07T03:07:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89f9f00944d35aad9d2ddb22060bd4dc3c19102'/>
<id>urn:sha1:f89f9f00944d35aad9d2ddb22060bd4dc3c19102</id>
<content type='text'>
Fix #9209
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Input: Remove usage of platform dependent event IDs.</title>
<updated>2017-03-26T13:59:32Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-03-26T13:59:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0b67568757ccc22811e16348713ef3119e18f3e'/>
<id>urn:sha1:c0b67568757ccc22811e16348713ef3119e18f3e</id>
<content type='text'>
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Finish replacement of joystick by joypad</title>
<updated>2017-01-08T20:33:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T20:29:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bfa4227b309062b3ec9651a5d0c1e560a3f9863'/>
<id>urn:sha1:5bfa4227b309062b3ec9651a5d0c1e560a3f9863</id>
<content type='text'>
Some parts were forgotten in 547a577.
</content>
</entry>
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