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<title>godot.git/platform/uwp/export, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/uwp/export?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/uwp/export?h=mirror'/>
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<updated>2018-05-08T23:16:05Z</updated>
<entry>
<title>For uwp the ARM architecture needs to be in lower case</title>
<updated>2018-05-08T23:16:05Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-05-08T23:16:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07f590046ad1ac96098989f8c266bfa0cc414f18'/>
<id>urn:sha1:07f590046ad1ac96098989f8c266bfa0cc414f18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Coverity reports of uninitialized scalar variable</title>
<updated>2018-04-19T13:20:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-04-19T11:04:41Z</published>
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<id>urn:sha1:bf7ca623a65f25cc4ac7a3ca0d6635331ec07c25</id>
<content type='text'>
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-21T18:46:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
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<id>urn:sha1:612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15246 from vnen/uwp-gdnative</title>
<updated>2018-01-02T00:47:22Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-02T00:47:22Z</published>
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<id>urn:sha1:c9005ca7fd63980eaf09ebe4598521aa1083873b</id>
<content type='text'>
Make GDNative DLLs work on UWP</content>
</entry>
<entry>
<title>Make GDNative DLLs work on UWP</title>
<updated>2018-01-01T15:59:14Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-01T15:59:13Z</published>
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<id>urn:sha1:2a023a425dd73ee476aa78fc6a544ea3bfbc010b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add option to sign UWP exports with signtool</title>
<updated>2017-12-26T13:30:18Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-12-24T21:23:35Z</published>
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<id>urn:sha1:62fe640ca83bc58ced09500e66eb231cbd482a25</id>
<content type='text'>
Windows-only.
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
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<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
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