<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/uwp/export, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/uwp/export?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/uwp/export?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-21T06:09:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93f1fb1c2f74de3ff996895761d083fadd257397'/>
<id>urn:sha1:93f1fb1c2f74de3ff996895761d083fadd257397</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"</title>
<updated>2017-08-19T20:47:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T20:47:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b9dcebb37cf15f7f0c062740ad4a755d32f88ed5'/>
<id>urn:sha1:b9dcebb37cf15f7f0c062740ad4a755d32f88ed5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for new two-dash long command line arguments</title>
<updated>2017-08-19T14:48:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-19T14:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70b0857f6c099339214d0ec2667990e9b7c3c5ea'/>
<id>urn:sha1:70b0857f6c099339214d0ec2667990e9b7c3c5ea</id>
<content type='text'>
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
</content>
</entry>
<entry>
<title>Use const reference where favorable</title>
<updated>2017-08-14T17:28:06Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T11:04:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=21d281c4a953404c8f13e1cb7ee8d4cf9c25bb4c'/>
<id>urn:sha1:21d281c4a953404c8f13e1cb7ee8d4cf9c25bb4c</id>
<content type='text'>
</content>
</entry>
</feed>
