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<title>godot.git/platform/uwp/detect.py, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/uwp/detect.py?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/uwp/detect.py?h=3.0-stable'/>
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<updated>2017-11-19T16:52:18Z</updated>
<entry>
<title>Cleanup old references to GLES2 renderer</title>
<updated>2017-11-19T16:52:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T16:52:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f134aa5d1b9e3714cd9a19948004204b7f41c68'/>
<id>urn:sha1:9f134aa5d1b9e3714cd9a19948004204b7f41c68</id>
<content type='text'>
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
</content>
</entry>
<entry>
<title>UWP: Update to build with Windows SDK 10.16229.0</title>
<updated>2017-11-09T18:06:44Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-11-09T18:06:44Z</published>
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<id>urn:sha1:a3387a9e22285abb179b3ce8c7f52052948c2600</id>
<content type='text'>
- Update the OpenSSL shim to work with the new SDK
- Change the ARM platform detection to work with VS2017
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
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<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
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<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>UWP: Fix problem with Cert Kit validation</title>
<updated>2017-07-12T04:24:07Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-07-12T04:23:44Z</published>
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<id>urn:sha1:f55fff35286eb970f5db0c0cbfd2e96eb3aff8bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Buildsystem: Improve detect.py readability and fix issues</title>
<updated>2017-07-01T06:20:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-30T17:21:38Z</published>
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<id>urn:sha1:e91a267a7c9e1e82118ab4f98ed60908c34de115</id>
<content type='text'>
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
</content>
</entry>
<entry>
<title>Fix UWP compilation issues</title>
<updated>2017-05-23T17:06:24Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-05-23T16:50:21Z</published>
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<id>urn:sha1:40613221a4f255bf9115ec8fca8206b2ff222f1b</id>
<content type='text'>
Also fix VS2017 compilation problems.
</content>
</entry>
<entry>
<title>Improvements to scons defined WINVER/_WIN32_WINNT</title>
<updated>2017-01-12T16:13:19Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-03T04:20:26Z</published>
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<id>urn:sha1:65483d57bf322f847ecb1ab906e8f4fac49f2557</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename remaining WinRT references to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T21:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=411faaa6f478f837aa40893eaadf67e2b5d57cec'/>
<id>urn:sha1:411faaa6f478f837aa40893eaadf67e2b5d57cec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename WINRT_ENABLED to UWP_ENABLED</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T20:57:35Z</published>
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</content>
</entry>
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