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<title>godot.git/platform/server, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-07T08:42:30Z</updated>
<entry>
<title>SCons: Allow unbundling libwebsockets and miniupnpc</title>
<updated>2018-06-07T08:42:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-07T08:41:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d392cd6f496374aea98e8f5c85792acb6f8bc7a'/>
<id>urn:sha1:7d392cd6f496374aea98e8f5c85792acb6f8bc7a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dummy texture importer</title>
<updated>2018-05-09T06:13:02Z</updated>
<author>
<name>Gustav Lund</name>
</author>
<published>2018-05-07T12:56:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3dcf338ebb194c659cced6b5e4f1ab46cb37e524'/>
<id>urn:sha1:3dcf338ebb194c659cced6b5e4f1ab46cb37e524</id>
<content type='text'>
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
</content>
</entry>
<entry>
<title>SCons: Fix linking system pcre2 on server platform</title>
<updated>2018-03-04T12:46:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-04T12:46:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e619727e999ecd8e6883330f2c6950cd0624de99'/>
<id>urn:sha1:e619727e999ecd8e6883330f2c6950cd0624de99</id>
<content type='text'>
Fixes #17245.
</content>
</entry>
<entry>
<title>Fix server build on FreeBSD</title>
<updated>2018-03-01T01:16:52Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-01T00:25:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f9914bd94fced7f60dff40e14fe734203d7c5d4'/>
<id>urn:sha1:8f9914bd94fced7f60dff40e14fe734203d7c5d4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>server: Add support for statically linking libgcc and libstdc++</title>
<updated>2018-02-22T18:06:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T18:06:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=be7bfdfac30b3772fde6058d470b81b480f03be7'/>
<id>urn:sha1:be7bfdfac30b3772fde6058d470b81b480f03be7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add dummy audio driver, fix dummy rasterizer</title>
<updated>2018-02-15T15:34:11Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2018-02-13T01:36:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e1923a931a3d849563bbe5d6fe4a52277daf090'/>
<id>urn:sha1:4e1923a931a3d849563bbe5d6fe4a52277daf090</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to OS_Server and DummyRasterizer to match new signatures</title>
<updated>2018-02-15T15:34:11Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-01-09T10:08:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2de10aa4679a2a5612a7d7939dbd8e74a4caa886'/>
<id>urn:sha1:2de10aa4679a2a5612a7d7939dbd8e74a4caa886</id>
<content type='text'>
</content>
</entry>
<entry>
<title>server platform now compiles and run on linux.</title>
<updated>2018-02-15T15:34:11Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-27T00:31:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6784d743f72f66e0e07343bdb326fa42c9f0f43c'/>
<id>urn:sha1:6784d743f72f66e0e07343bdb326fa42c9f0f43c</id>
<content type='text'>
Seems to also be able to do exports of some demos I tried.
</content>
</entry>
<entry>
<title>Deleting OpenSSL module and library</title>
<updated>2018-02-14T00:26:34Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-02-08T18:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fcc8b7e1f415db55c6627630f622a37f6973714'/>
<id>urn:sha1:6fcc8b7e1f415db55c6627630f622a37f6973714</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bullet: allow unbundling only if &gt; 2.87</title>
<updated>2018-01-26T18:17:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-26T18:17:24Z</published>
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<id>urn:sha1:9ba5fb87f009faea406e3968f4d88234752d635b</id>
<content type='text'>
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
</content>
</entry>
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