<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/server, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/server?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/server?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-01T20:12:28Z</updated>
<entry>
<title>Fix server build on FreeBSD</title>
<updated>2018-03-01T20:12:28Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-01T00:25:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=44b206a3fa1c3b16041ee77ace409b20ac64664b'/>
<id>urn:sha1:44b206a3fa1c3b16041ee77ace409b20ac64664b</id>
<content type='text'>
(cherry picked from commit 8f9914bd94fced7f60dff40e14fe734203d7c5d4)
</content>
</entry>
<entry>
<title>server: Add support for statically linking libgcc and libstdc++</title>
<updated>2018-02-22T18:06:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T18:06:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=689dfcd9ec5ad8aceabd96aaadf6eb57a31e62e4'/>
<id>urn:sha1:689dfcd9ec5ad8aceabd96aaadf6eb57a31e62e4</id>
<content type='text'>
(cherry picked from commit be7bfdfac30b3772fde6058d470b81b480f03be7)
</content>
</entry>
<entry>
<title>Add dummy audio driver, fix dummy rasterizer</title>
<updated>2018-02-21T20:49:10Z</updated>
<author>
<name>K. S. Ernest (iFire) Lee</name>
</author>
<published>2018-02-13T01:36:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bbfec2a7cc51909d1b95f90df028bc6195196fca'/>
<id>urn:sha1:bbfec2a7cc51909d1b95f90df028bc6195196fca</id>
<content type='text'>
(cherry picked from commit 4e1923a931a3d849563bbe5d6fe4a52277daf090)
</content>
</entry>
<entry>
<title>Fixes to OS_Server and DummyRasterizer to match new signatures</title>
<updated>2018-02-21T20:48:58Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-01-09T10:08:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8849377f6d64e92c80cff98b53746719de78f45b'/>
<id>urn:sha1:8849377f6d64e92c80cff98b53746719de78f45b</id>
<content type='text'>
(cherry picked from commit 2de10aa4679a2a5612a7d7939dbd8e74a4caa886)
</content>
</entry>
<entry>
<title>server platform now compiles and run on linux.</title>
<updated>2018-02-21T20:48:46Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-27T00:31:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=149ffcb1a48f423aa9af0fa32f819483f0bf0754'/>
<id>urn:sha1:149ffcb1a48f423aa9af0fa32f819483f0bf0754</id>
<content type='text'>
Seems to also be able to do exports of some demos I tried.

(cherry picked from commit 6784d743f72f66e0e07343bdb326fa42c9f0f43c)
</content>
</entry>
<entry>
<title>Bullet: allow unbundling only if &gt; 2.87</title>
<updated>2018-01-26T18:17:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-26T18:17:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ba5fb87f009faea406e3968f4d88234752d635b'/>
<id>urn:sha1:9ba5fb87f009faea406e3968f4d88234752d635b</id>
<content type='text'>
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
</content>
</entry>
<entry>
<title>SCons: Allow unbundling bullet on Linux (only 2.87+)</title>
<updated>2018-01-13T14:16:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T14:16:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e141845bfb3e12a9213c8682d5b2589ce5305f70'/>
<id>urn:sha1:e141845bfb3e12a9213c8682d5b2589ce5305f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Fix usage of LD when we meant LINK</title>
<updated>2018-01-05T19:37:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-05T19:37:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db49f35ab8d2bbcf5b97a58b8a2eff064b942881'/>
<id>urn:sha1:db49f35ab8d2bbcf5b97a58b8a2eff064b942881</id>
<content type='text'>
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix macOS and other builds after #15299</title>
<updated>2018-01-04T18:48:05Z</updated>
<author>
<name>Duy-Nguyen TA</name>
</author>
<published>2018-01-04T16:32:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=322cb08dd9593f8fd62810104d19367423c69965'/>
<id>urn:sha1:322cb08dd9593f8fd62810104d19367423c69965</id>
<content type='text'>
Commit ammended by @akien-mga to fix more platforms.
</content>
</entry>
</feed>
