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<title>godot.git/platform/server, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/server?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/server?h=3.0-stable'/>
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<updated>2018-01-26T18:17:24Z</updated>
<entry>
<title>Bullet: allow unbundling only if &gt; 2.87</title>
<updated>2018-01-26T18:17:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-26T18:17:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ba5fb87f009faea406e3968f4d88234752d635b'/>
<id>urn:sha1:9ba5fb87f009faea406e3968f4d88234752d635b</id>
<content type='text'>
Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
</content>
</entry>
<entry>
<title>SCons: Allow unbundling bullet on Linux (only 2.87+)</title>
<updated>2018-01-13T14:16:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T14:16:11Z</published>
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<id>urn:sha1:e141845bfb3e12a9213c8682d5b2589ce5305f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Fix usage of LD when we meant LINK</title>
<updated>2018-01-05T19:37:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-05T19:37:18Z</published>
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<id>urn:sha1:db49f35ab8d2bbcf5b97a58b8a2eff064b942881</id>
<content type='text'>
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix macOS and other builds after #15299</title>
<updated>2018-01-04T18:48:05Z</updated>
<author>
<name>Duy-Nguyen TA</name>
</author>
<published>2018-01-04T16:32:33Z</published>
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<id>urn:sha1:322cb08dd9593f8fd62810104d19367423c69965</id>
<content type='text'>
Commit ammended by @akien-mga to fix more platforms.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
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<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor</title>
<updated>2018-01-03T07:35:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T07:35:59Z</published>
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<id>urn:sha1:6322b0bbb7fec1e6574f0bb09c99647472ef3a52</id>
<content type='text'>
Custom hardware-accelerated mouse cursor</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add implementation for custom hardware cursor</title>
<updated>2017-12-17T15:40:29Z</updated>
<author>
<name>Guilherme Silva</name>
</author>
<published>2017-11-10T10:50:11Z</published>
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<id>urn:sha1:a392dbdbe3f67d42698e47399421fbdf6ae5c90a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve slang, especially in user-visible parts</title>
<updated>2017-12-05T14:41:38Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-05T14:41:38Z</published>
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