<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/osx, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:17:06Z</updated>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>PEP3101 applied with changing old type string formatting as new ones</title>
<updated>2018-02-19T21:25:41Z</updated>
<author>
<name>BTaskaya</name>
</author>
<published>2018-02-14T16:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12da8dcdeb9fbb6162f85d9e752f6938b1811935'/>
<id>urn:sha1:12da8dcdeb9fbb6162f85d9e752f6938b1811935</id>
<content type='text'>
(cherry picked from commit 78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856)
</content>
</entry>
<entry>
<title>Added OS::center_window to center the window precisely on desktop platforms</title>
<updated>2018-02-19T21:14:05Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-02-12T17:17:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=150423203bcdf8a3ecacf6c73c1684c52990c8b4'/>
<id>urn:sha1:150423203bcdf8a3ecacf6c73c1684c52990c8b4</id>
<content type='text'>
(cherry picked from commit ea1d726a4603fdd6bd4dfa6c1fa3128cfb2915c7)
</content>
</entry>
<entry>
<title>[macOS] Strip executable when `separate_debug_symbols` is set to yes</title>
<updated>2018-01-30T19:56:16Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-30T14:51:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77d27053c3a0a8c29ec9c6039900ac4dd65dbece'/>
<id>urn:sha1:77d27053c3a0a8c29ec9c6039900ac4dd65dbece</id>
<content type='text'>
(cherry picked from commit 9ef0315b06634614bcd20700b73b562fe4411666)
</content>
</entry>
<entry>
<title>Fix macOS build after #16092</title>
<updated>2018-01-26T20:39:08Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-26T20:39:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24b01fe70c7dee1283bbb148a33ab9ac9e95893a'/>
<id>urn:sha1:24b01fe70c7dee1283bbb148a33ab9ac9e95893a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make separate debug symbols opt-in</title>
<updated>2018-01-26T19:46:56Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-01-26T19:46:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6d9a7665acdd5785760eee0c69bd1d2a53b6b90'/>
<id>urn:sha1:c6d9a7665acdd5785760eee0c69bd1d2a53b6b90</id>
<content type='text'>
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
</content>
</entry>
<entry>
<title>On macOS, prevent key_event_buffer overflows</title>
<updated>2018-01-19T07:47:30Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-19T07:47:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2419ffd428309d7159c3c28865060b19cd27b92a'/>
<id>urn:sha1:2419ffd428309d7159c3c28865060b19cd27b92a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[macOS] Adds ability to open files with "Open With" or double-click from Finder</title>
<updated>2018-01-12T14:38:19Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-12T14:38:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f0029fd3c6dad5a07592d853c99567f9e8515eca'/>
<id>urn:sha1:f0029fd3c6dad5a07592d853c99567f9e8515eca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix IME producing multiple events per key press.</title>
<updated>2018-01-10T11:43:24Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-10T11:22:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3d803c901aff31bf5315e5ea712d52d607a8c70'/>
<id>urn:sha1:b3d803c901aff31bf5315e5ea712d52d607a8c70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15344 from bruvzg/osx_dylib_export</title>
<updated>2018-01-08T14:12:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T14:12:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51709cd8c8791142b5a1e957902a5e9aed8cc7bb'/>
<id>urn:sha1:51709cd8c8791142b5a1e957902a5e9aed8cc7bb</id>
<content type='text'>
[GDnative] macOS `dylib` export fixes</content>
</entry>
</feed>
