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<title>godot.git/platform/osx, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx?h=2.1-stable'/>
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<updated>2016-08-03T15:52:10Z</updated>
<entry>
<title>Fix set_window_size not setting the correct size on OSX</title>
<updated>2016-08-03T15:52:10Z</updated>
<author>
<name>marcelofg55</name>
</author>
<published>2016-08-03T01:30:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd6f62fd9a02aaf537fe507a1657391091deff4d'/>
<id>urn:sha1:fd6f62fd9a02aaf537fe507a1657391091deff4d</id>
<content type='text'>
(cherry picked from commit 38de4d24efb51e70302fd08c819241db5ec545ad)
</content>
</entry>
<entry>
<title>Implement OS.request_attention() for OSX (#5662)</title>
<updated>2016-07-21T15:30:20Z</updated>
<author>
<name>GungnirInd</name>
</author>
<published>2016-07-21T15:30:20Z</published>
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<id>urn:sha1:2c1a74fb3a8aac2d8d8a7050b890aa780a5f0356</id>
<content type='text'>
Keeps bouncing icon until user focuses window
</content>
</entry>
<entry>
<title>OSX export: Default to fat format, make it an enum</title>
<updated>2016-07-08T22:46:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T22:46:10Z</published>
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<id>urn:sha1:02aeac12d1e0638ad223190b2eb5c6845090b4ed</id>
<content type='text'>
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.
</content>
</entry>
<entry>
<title>Merge pull request #5362 from J08nY/png</title>
<updated>2016-06-23T05:40:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-23T05:40:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a72f9ccb80baed0e21a5d7b25f717372e2e02a2'/>
<id>urn:sha1:0a72f9ccb80baed0e21a5d7b25f717372e2e02a2</id>
<content type='text'>
libpng: New version 1.6.27</content>
</entry>
<entry>
<title>Fixed iCCp chunk in pngs</title>
<updated>2016-06-22T19:13:29Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-22T18:44:02Z</published>
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<id>urn:sha1:0ab05b09e4a950783c9bd95e65fdcee6b39dcc67</id>
<content type='text'>
neccesary for libpng 1.6.27 to work silently
</content>
</entry>
<entry>
<title>Added alert() functionality for OS X</title>
<updated>2016-06-22T15:58:31Z</updated>
<author>
<name>Keyaku</name>
</author>
<published>2016-06-22T15:58:31Z</published>
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<id>urn:sha1:072da51f20870ec2949ed306be46501905b93a75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872</title>
<updated>2016-06-18T14:13:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T14:12:08Z</published>
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<id>urn:sha1:61655d6dc2912424de937e2870b6a5ad346c3daf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-make freetype build for all platforms the same, default as builtin except on x11.</title>
<updated>2016-06-10T00:28:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T00:28:07Z</published>
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<id>urn:sha1:94a6ff3d7a2ff770e32a68ac76771639e5a22665</id>
<content type='text'>
closes #5119
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-07T22:16:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
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<id>urn:sha1:768e9252714b57421b5c893a8258469a14630a30</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
</content>
</entry>
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