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<title>godot.git/platform/osx, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx?h=2.0-beta'/>
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<updated>2016-01-24T19:52:33Z</updated>
<entry>
<title>Change default window size for desktop</title>
<updated>2016-01-24T19:52:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-24T16:42:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4a39692b9a5e3792f8469d02d0ea61a91a98f2f'/>
<id>urn:sha1:f4a39692b9a5e3792f8469d02d0ea61a91a98f2f</id>
<content type='text'>
Fix #3149
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix parsing of comments in VariantParser, fixes #3175</title>
<updated>2015-12-31T13:25:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T13:25:21Z</published>
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<id>urn:sha1:586e482a98702055ed7323a3e81c14392233b650</id>
<content type='text'>
</content>
</entry>
<entry>
<title>thread rename for ios and osx (if called from the thread to be renamed)</title>
<updated>2015-12-18T05:58:30Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-18T05:58:30Z</published>
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<id>urn:sha1:4a7e5fafb12f620ce6ed763940db11338144308d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>utf stuff on osx</title>
<updated>2015-12-14T01:21:49Z</updated>
<author>
<name>santiagopf</name>
</author>
<published>2015-12-14T01:21:49Z</published>
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<id>urn:sha1:c8077de71475c174aa14fd045a2cddfc28de2468</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added rotation and scale support to gui controls</title>
<updated>2015-12-12T16:54:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T16:54:26Z</published>
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<id>urn:sha1:890b462ffbe6b3ece94b90170d95d719bc4a9075</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added windowed mode with -w, fixes #3020</title>
<updated>2015-12-12T15:06:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T15:06:53Z</published>
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<id>urn:sha1:cc7880fba55e945b8a37fa8aca5a7faa065d3f6c</id>
<content type='text'>
-changed default windowed resolution to 1280x720
</content>
</entry>
<entry>
<title>Add way to look for templates at system wide level too</title>
<updated>2015-11-30T00:36:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T00:26:51Z</published>
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<id>urn:sha1:15f6d3cebf9e8c9288132454816f1152e16dde36</id>
<content type='text'>
Useful for everybody wanting to package godot.
Fixes #1026.

-&gt; Retain the old behaviour: path in error msg only when exporting.
-&gt; User templates override system templates
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
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<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added specific get_locale to OSX platform</title>
<updated>2015-10-16T17:42:26Z</updated>
<author>
<name>Didier Vandekerckhove</name>
</author>
<published>2015-10-16T17:42:26Z</published>
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<id>urn:sha1:d48a1bd22d624bfe381d5e1770aab14f2c59c142</id>
<content type='text'>
The default unix get_locale didn’t work. OS X requires a specific one.
</content>
</entry>
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