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<title>godot.git/platform/osx, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-06T10:53:55Z</updated>
<entry>
<title>Better OS X fullscreen support, without the nasty startup effect</title>
<updated>2015-05-06T10:53:55Z</updated>
<author>
<name>Ricardo Pérez</name>
</author>
<published>2015-05-06T10:53:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=979b931995df4c7da80702ce9652862267b1023d'/>
<id>urn:sha1:979b931995df4c7da80702ce9652862267b1023d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Really fixes fullscreen mode in OS X, even during startup</title>
<updated>2015-05-05T10:02:47Z</updated>
<author>
<name>Ricardo Pérez</name>
</author>
<published>2015-05-05T10:02:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d619fad86d0f74afa783b63864b16c12e34d173'/>
<id>urn:sha1:1d619fad86d0f74afa783b63864b16c12e34d173</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-04-02T04:35:12Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-04-02T04:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ebd743f7c215d65c877874cdf58b22437757fbc6'/>
<id>urn:sha1:ebd743f7c215d65c877874cdf58b22437757fbc6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fullscreen thing</title>
<updated>2015-04-02T04:32:02Z</updated>
<author>
<name>Ariel m</name>
</author>
<published>2015-04-02T04:32:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c1d516c013be7469b4bc4a8b6ef0b71381b160f'/>
<id>urn:sha1:7c1d516c013be7469b4bc4a8b6ef0b71381b160f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>solved color depth issues on osx</title>
<updated>2015-04-01T15:39:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-01T15:39:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed2a24ef21886e0327cf0215fb0211138547ad84'/>
<id>urn:sha1:ed2a24ef21886e0327cf0215fb0211138547ad84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed build error on OSX from new WM code</title>
<updated>2015-03-24T05:07:03Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-03-24T05:07:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6f6bd85f982f7b24b71238de302bc534e3d4658'/>
<id>urn:sha1:a6f6bd85f982f7b24b71238de302bc534e3d4658</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'” build error on OS X</title>
<updated>2015-02-18T03:19:29Z</updated>
<author>
<name>greay</name>
</author>
<published>2015-02-18T03:19:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef565b977852bbcd4eb6fc5ed31087422fea632c'/>
<id>urn:sha1:ef565b977852bbcd4eb6fc5ed31087422fea632c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to mouse warp</title>
<updated>2015-02-14T22:22:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T22:22:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d2f86cc09bf4136ebc1c2bbb8ec7b48a439c0371'/>
<id>urn:sha1:d2f86cc09bf4136ebc1c2bbb8ec7b48a439c0371</id>
<content type='text'>
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
</content>
</entry>
<entry>
<title>-try fixing LLVM color diagnostic on osx</title>
<updated>2015-01-13T04:54:23Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-01-13T04:54:23Z</published>
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<id>urn:sha1:928e068f71afed015bdf6851dad7d4f57f827ef6</id>
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