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<title>godot.git/platform/osx/export, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx/export?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx/export?h=mirror'/>
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<updated>2018-03-06T17:23:17Z</updated>
<entry>
<title>Improved error checking at EditorExportPlatformPC::export_project</title>
<updated>2018-03-06T17:23:17Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-06T15:13:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0876502f7288a6d4e4bfb58f8692db3516bebb7c'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export</title>
<updated>2018-03-03T13:23:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-03T13:23:00Z</published>
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<id>urn:sha1:a42dfd7882305e80ba7f7cdacc836de1139d6b50</id>
<content type='text'>
</content>
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<entry>
<title>OSX: Remove support for 32-bit and fat binaries</title>
<updated>2018-02-19T11:53:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T11:49:31Z</published>
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<id>urn:sha1:f04958cd5d2259cc7b8ca1be75de78cc47e58df2</id>
<content type='text'>
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014.
Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X,
and we can now default to 64-bit instead of bigger "fat" binaries.
</content>
</entry>
<entry>
<title>Merge pull request #15344 from bruvzg/osx_dylib_export</title>
<updated>2018-01-08T14:12:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T14:12:50Z</published>
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<id>urn:sha1:51709cd8c8791142b5a1e957902a5e9aed8cc7bb</id>
<content type='text'>
[GDnative] macOS `dylib` export fixes</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Adds dylib export for "dmg" export mode and change dylib path to "/Contents/Frameworks"</title>
<updated>2018-01-04T19:41:59Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-04T19:36:44Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add support from properly exporting shared objects, needed for GDNative export</title>
<updated>2018-01-04T18:43:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-04T18:42:29Z</published>
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<id>urn:sha1:6e2ed15ff14efe3063f66c182218f56e557bb468</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
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<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Manage Export Templates link</title>
<updated>2017-12-07T23:46:03Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-07T23:38:47Z</published>
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<id>urn:sha1:93231819c28be2895d6e56073e1b5599cd60b888</id>
<content type='text'>
In some cases, the link to download export templates was missing.
Fixes #14391
</content>
</entry>
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