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<title>godot.git/platform/osx/export, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx/export?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx/export?h=master'/>
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<updated>2017-10-09T10:20:39Z</updated>
<entry>
<title>Merge pull request #11810 from marcelofg55/osx_export_improv</title>
<updated>2017-10-09T10:20:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:20:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7'/>
<id>urn:sha1:e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7</id>
<content type='text'>
OS X export code improvements</content>
</entry>
<entry>
<title>fixed the OS.has_feature() API, and added support for 32 and 64.</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-02T19:38:39Z</published>
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<id>urn:sha1:3cadecf17be08198f8a28e0674bfde30c8fc824f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improvements on the export code on OS X</title>
<updated>2017-10-03T18:09:57Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-03T18:09:57Z</published>
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<id>urn:sha1:b6daa94a806063876820a78fa3c96a79e6bc3d99</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile</title>
<updated>2017-09-08T01:39:32Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-09-08T01:39:32Z</published>
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<id>urn:sha1:099546ac005d2ddbb5fb806c7ed678484ff02442</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Fix errors with global config names no more sorrys please</title>
<updated>2017-07-19T01:25:50Z</updated>
<author>
<name>geequlim</name>
</author>
<published>2017-07-19T01:25:35Z</published>
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<id>urn:sha1:5a2500f580025f474a12f0c6afd5129e23a50b14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Reorganized all properties of project settings (Sorry, Again).</title>
<updated>2017-07-18T01:18:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-18T00:05:38Z</published>
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<id>urn:sha1:bbada82f8088e18b663f087484fcbb662dd76a5a</id>
<content type='text'>
 (Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
</content>
</entry>
<entry>
<title>Fix typo in plist export</title>
<updated>2017-07-05T14:14:05Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-07-05T14:14:05Z</published>
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<id>urn:sha1:e735963182e1c5671db54c6753e12b446681cbb2</id>
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</content>
</entry>
<entry>
<title>On OSX export to DMG and optionally code sign the app bundle</title>
<updated>2017-07-02T11:23:33Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-07-02T11:23:33Z</published>
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