<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/osx/export, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx/export?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx/export?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-29T13:12:21Z</updated>
<entry>
<title>Improved error checking at EditorExportPlatformPC::export_project</title>
<updated>2018-04-29T13:12:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-06T15:13:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7837828f62c97b4a9722d34dfffb8d2b7cf74ea'/>
<id>urn:sha1:e7837828f62c97b4a9722d34dfffb8d2b7cf74ea</id>
<content type='text'>
(cherry picked from commit 0876502f7288a6d4e4bfb58f8692db3516bebb7c)
</content>
</entry>
<entry>
<title>Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export</title>
<updated>2018-03-28T21:47:22Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-03T13:23:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8289f8628d797c0c503ad050829b3d44eef502c7'/>
<id>urn:sha1:8289f8628d797c0c503ad050829b3d44eef502c7</id>
<content type='text'>
(cherry picked from commit a42dfd7882305e80ba7f7cdacc836de1139d6b50)
</content>
</entry>
<entry>
<title>Merge pull request #15344 from bruvzg/osx_dylib_export</title>
<updated>2018-01-08T14:12:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T14:12:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51709cd8c8791142b5a1e957902a5e9aed8cc7bb'/>
<id>urn:sha1:51709cd8c8791142b5a1e957902a5e9aed8cc7bb</id>
<content type='text'>
[GDnative] macOS `dylib` export fixes</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Adds dylib export for "dmg" export mode and change dylib path to "/Contents/Frameworks"</title>
<updated>2018-01-04T19:41:59Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-04T19:36:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cce6adfc5109eef17cda4d43214095253cf31744'/>
<id>urn:sha1:cce6adfc5109eef17cda4d43214095253cf31744</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support from properly exporting shared objects, needed for GDNative export</title>
<updated>2018-01-04T18:43:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-04T18:42:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e2ed15ff14efe3063f66c182218f56e557bb468'/>
<id>urn:sha1:6e2ed15ff14efe3063f66c182218f56e557bb468</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89d78a7a474612ec715e5c5da150f97dd716057'/>
<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Manage Export Templates link</title>
<updated>2017-12-07T23:46:03Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-07T23:38:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93231819c28be2895d6e56073e1b5599cd60b888'/>
<id>urn:sha1:93231819c28be2895d6e56073e1b5599cd60b888</id>
<content type='text'>
In some cases, the link to download export templates was missing.
Fixes #14391
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
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