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<title>godot.git/platform/osx/detect.py, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx/detect.py?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx/detect.py?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-29T20:33:45Z</updated>
<entry>
<title>Update detect.py</title>
<updated>2016-01-29T20:33:45Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-01-29T20:33:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=987bfb4b5e99bb11ecfd914e80d59b9bde62e26f'/>
<id>urn:sha1:987bfb4b5e99bb11ecfd914e80d59b9bde62e26f</id>
<content type='text'>
removed -g from linkflags</content>
</entry>
<entry>
<title>audio crash</title>
<updated>2016-01-29T10:18:53Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-29T10:18:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=593b01b709517c36e65507c20ccf9c80907c67a2'/>
<id>urn:sha1:593b01b709517c36e65507c20ccf9c80907c67a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed theora playback. Removed theoraplayer.</title>
<updated>2015-09-26T17:50:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-26T17:50:42Z</published>
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<id>urn:sha1:c858515785e2406bfc07da587ffc3bb353b7504c</id>
<content type='text'>
Still need to get proper audio output latency in some platforms.
</content>
</entry>
<entry>
<title>disabling theora for now (will be re-written, re-enabled later)</title>
<updated>2015-09-10T16:27:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T16:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59e1ad27731e66c58a3d5ee9d783eac74a1d48d9'/>
<id>urn:sha1:59e1ad27731e66c58a3d5ee9d783eac74a1d48d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merged some stuff for okam</title>
<updated>2015-09-04T02:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-04T02:24:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0aa49accbd7e45dae38f1bd43b0fbdd11714211'/>
<id>urn:sha1:b0aa49accbd7e45dae38f1bd43b0fbdd11714211</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-try fixing LLVM color diagnostic on osx</title>
<updated>2015-01-13T04:54:23Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-01-13T04:54:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=928e068f71afed015bdf6851dad7d4f57f827ef6'/>
<id>urn:sha1:928e068f71afed015bdf6851dad7d4f57f827ef6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>osx support for llvm coloring added</title>
<updated>2015-01-12T06:04:25Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-01-12T06:04:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=067a0d0e640e5c478715b55cd2f6fec39bf21326'/>
<id>urn:sha1:067a0d0e640e5c478715b55cd2f6fec39bf21326</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OS X: Add keyboard layout detection and fix build</title>
<updated>2015-01-08T07:26:27Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2015-01-08T07:26:27Z</published>
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<id>urn:sha1:d046bd88ad84f99789fbc7e544e8c8b929f14faf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fa94a96904a8ff44d1a26fd6b783c2d6a533540'/>
<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
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