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<title>godot.git/platform/osx/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/osx/SCsub?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/osx/SCsub?h=mirror'/>
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<updated>2018-02-14T16:29:25Z</updated>
<entry>
<title>PEP3101 applied with changing old type string formatting as new ones</title>
<updated>2018-02-14T16:29:25Z</updated>
<author>
<name>BTaskaya</name>
</author>
<published>2018-02-14T16:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856'/>
<id>urn:sha1:78dba05fc02c7258b5f9f5a53cf4ea8a3c6ba856</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[macOS] Strip executable when `separate_debug_symbols` is set to yes</title>
<updated>2018-01-30T14:51:46Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-30T14:51:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ef0315b06634614bcd20700b73b562fe4411666'/>
<id>urn:sha1:9ef0315b06634614bcd20700b73b562fe4411666</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make separate debug symbols opt-in</title>
<updated>2018-01-26T19:46:56Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-01-26T19:46:56Z</published>
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<id>urn:sha1:c6d9a7665acdd5785760eee0c69bd1d2a53b6b90</id>
<content type='text'>
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
</content>
</entry>
<entry>
<title>MacPorts clang version selection, and OpenMP linking fix.</title>
<updated>2017-12-14T18:41:50Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2017-12-14T18:41:50Z</published>
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<id>urn:sha1:0571a3615273b1939c3868c13f933f5a96f464f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with OpenMP support).</title>
<updated>2017-12-14T14:44:45Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2017-12-14T14:15:06Z</published>
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<id>urn:sha1:f8303ec6fb94ad15dcfdef59c315eef609768734</id>
<content type='text'>
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
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<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
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<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merged iphone and osx audio drivers into drivers/coreaudio</title>
<updated>2017-09-30T05:16:42Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-29T18:22:42Z</published>
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<id>urn:sha1:12d40fa03f95cccfb6af994b03576f78af314891</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Create separate debug info files by default</title>
<updated>2017-09-16T10:00:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-13T17:32:24Z</published>
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<id>urn:sha1:88be952fc9021df7e10adc49211e5024d200a665</id>
<content type='text'>
Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.

This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.

Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.

This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
</content>
</entry>
<entry>
<title>Added a crash handler to dump the backtrace on Windows, Linux and OS X</title>
<updated>2017-09-13T13:07:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-08T01:01:49Z</published>
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