<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/nacl, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/nacl?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/nacl?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-25T17:08:22Z</updated>
<entry>
<title>Drop NACL platform</title>
<updated>2016-04-25T17:08:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-25T16:55:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec606f94dc259cd4d22b11e9147789b87ed73738'/>
<id>urn:sha1:ec606f94dc259cd4d22b11e9147789b87ed73738</id>
<content type='text'>
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T18:26:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a5472e697dee57956c2583a50bc5cf5faada5d8'/>
<id>urn:sha1:0a5472e697dee57956c2583a50bc5cf5faada5d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes the month consistency issue in enums and get_date etc</title>
<updated>2016-03-13T22:27:39Z</updated>
<author>
<name>Kyle Luce</name>
</author>
<published>2016-03-13T02:13:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=feef563f3f2ad7f1cb5aa2e788e3ea4adfee3c56'/>
<id>urn:sha1:feef563f3f2ad7f1cb5aa2e788e3ea4adfee3c56</id>
<content type='text'>
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT</title>
<updated>2016-02-17T22:01:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T21:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=130f8fa1936f672ec34fd0270e1d2c0577f95eed'/>
<id>urn:sha1:130f8fa1936f672ec34fd0270e1d2c0577f95eed</id>
<content type='text'>
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
</content>
</entry>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cabf9234849508ba7285d1a5bafd3bab692eb80f'/>
<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>Add OS.get_time_zone_info function</title>
<updated>2015-06-06T03:57:33Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-06-06T03:35:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5338fd6c40d08472b680809cfa04d47826bdcf5'/>
<id>urn:sha1:c5338fd6c40d08472b680809cfa04d47826bdcf5</id>
<content type='text'>
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
</content>
</entry>
<entry>
<title>Add utc param to get_time and get_date methods</title>
<updated>2015-06-06T03:55:28Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-06-06T01:40:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=803069886ebca492c0d5f47133ccf7833c716e5a'/>
<id>urn:sha1:803069886ebca492c0d5f47133ccf7833c716e5a</id>
<content type='text'>
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
</content>
</entry>
</feed>
