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<title>godot.git/platform/nacl/os_nacl.cpp, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/nacl/os_nacl.cpp?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/nacl/os_nacl.cpp?h=2.0.1-stable'/>
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<updated>2016-01-04T10:46:16Z</updated>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
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<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add OS.get_time_zone_info function</title>
<updated>2015-06-06T03:57:33Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-06-06T03:35:38Z</published>
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<id>urn:sha1:c5338fd6c40d08472b680809cfa04d47826bdcf5</id>
<content type='text'>
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
</content>
</entry>
<entry>
<title>Add utc param to get_time and get_date methods</title>
<updated>2015-06-06T03:55:28Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-06-06T01:40:56Z</published>
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<id>urn:sha1:803069886ebca492c0d5f47133ccf7833c716e5a</id>
<content type='text'>
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>2D Rewrite Step [1]</title>
<updated>2015-01-10T20:35:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-10T20:35:26Z</published>
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<id>urn:sha1:89970848311ee2d49040a148a56d80590091877c</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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