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<title>godot.git/platform/javascript, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-08T00:50:58Z</updated>
<entry>
<title>Detect channel count, mix rate, and buffer length in HTML5 audio driver</title>
<updated>2018-06-08T00:50:58Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-05T22:48:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d3ca2c13710b1bf2f4c7e89e41d6401c9790644'/>
<id>urn:sha1:8d3ca2c13710b1bf2f4c7e89e41d6401c9790644</id>
<content type='text'>
Refactor WebAudio driver.
</content>
</entry>
<entry>
<title>Javascript: Remove weird log</title>
<updated>2018-05-24T18:18:21Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-24T18:18:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c56e011adf4de59848d8fb801e8741119548543'/>
<id>urn:sha1:0c56e011adf4de59848d8fb801e8741119548543</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Build HTML5 release_debug with -Os, like release.</title>
<updated>2018-05-14T13:31:16Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-14T13:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=975c0516a4e0bf9d27888b859c1b5185a5788f32'/>
<id>urn:sha1:975c0516a4e0bf9d27888b859c1b5185a5788f32</id>
<content type='text'>
The increased build time is negligible in comparison to the decreased
file size.
</content>
</entry>
<entry>
<title>Small refactoring in HTML5 build scripts</title>
<updated>2018-05-14T13:30:27Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-14T13:07:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=504ffda8d711b2747bf7efbbc13ca8e427eab6d1'/>
<id>urn:sha1:504ffda8d711b2747bf7efbbc13ca8e427eab6d1</id>
<content type='text'>
Drop logic for non-existent 'profile' target
</content>
</entry>
<entry>
<title>Merge pull request #18765 from eska014/enginejs-extalt</title>
<updated>2018-05-10T19:57:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-10T19:57:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a415efa4b749da90c86db5ac4664491e2ee125dd'/>
<id>urn:sha1:a415efa4b749da90c86db5ac4664491e2ee125dd</id>
<content type='text'>
Facilitate using non-default filename extensions in HTML5 platform</content>
</entry>
<entry>
<title>Merge pull request #18766 from eska014/html5-localcustomshell</title>
<updated>2018-05-10T14:51:13Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-10T14:51:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=486ec499f33b4062625b859509127db765fa23e1'/>
<id>urn:sha1:486ec499f33b4062625b859509127db765fa23e1</id>
<content type='text'>
Use local path for custom HTML5 shell export</content>
</entry>
<entry>
<title>Use local path for custom HTML5 shell export</title>
<updated>2018-05-10T13:31:44Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T13:31:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1970888d3eb0513dffbab7d5454d0548973ad9a'/>
<id>urn:sha1:d1970888d3eb0513dffbab7d5454d0548973ad9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Accept non-default main packs in engine.js startGame()</title>
<updated>2018-05-10T13:08:19Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T11:43:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=96f907c023b687206df6233be383d724e2810088'/>
<id>urn:sha1:96f907c023b687206df6233be383d724e2810088</id>
<content type='text'>
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
</content>
</entry>
<entry>
<title>Merge pull request #18753 from eska014/html5-iframefocus</title>
<updated>2018-05-10T13:01:24Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-10T13:01:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f20af4b632e7c715ba391aaac0dcce8097f09e00'/>
<id>urn:sha1:f20af4b632e7c715ba391aaac0dcce8097f09e00</id>
<content type='text'>
Fix keyboard focus lock-out with HTML5 canvas in iframe</content>
</entry>
<entry>
<title>Add Engine.setWebAssemblyFilenameExtension()</title>
<updated>2018-05-10T12:50:34Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T11:30:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=32eb3e1b7d2aa6010f154d8b4850357f5a11662a'/>
<id>urn:sha1:32eb3e1b7d2aa6010f154d8b4850357f5a11662a</id>
<content type='text'>
Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
</content>
</entry>
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