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<title>godot.git/platform/javascript, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T18:36:30Z</updated>
<entry>
<title>Use BoolVariable in platform-specific options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e69d19116e8d0d64fcbb096d925249e5d3596ed'/>
<id>urn:sha1:3e69d19116e8d0d64fcbb096d925249e5d3596ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for module options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:27:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be675eb0332ccf660a81df51701146997ef9fcb'/>
<id>urn:sha1:5be675eb0332ccf660a81df51701146997ef9fcb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix mouse button state in HTML5 platform</title>
<updated>2017-09-19T17:27:52Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-09-19T17:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1ecc25db4673019d8eff8b90bd94bd60ab2906e'/>
<id>urn:sha1:d1ecc25db4673019d8eff8b90bd94bd60ab2906e</id>
<content type='text'>
Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7
</content>
</entry>
<entry>
<title>Merge pull request #11252 from marcelofg55/fix_noaudio_crash</title>
<updated>2017-09-17T20:48:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-17T20:48:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53bbc046ee670a1c24b1ec936066857ef6e73dc9'/>
<id>urn:sha1:53bbc046ee670a1c24b1ec936066857ef6e73dc9</id>
<content type='text'>
Fix crash when no audio driver is available</content>
</entry>
<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d'/>
<id>urn:sha1:7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Merge pull request #11154 from eska014/html5-startup-revamp</title>
<updated>2017-09-11T21:35:30Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-11T21:35:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8bf8cf1316ab323eaea2b7b03ba69182e1060021'/>
<id>urn:sha1:8bf8cf1316ab323eaea2b7b03ba69182e1060021</id>
<content type='text'>
HTML5 start-up overhaul with download progress display</content>
</entry>
<entry>
<title>HTML5 start-up overhaul</title>
<updated>2017-09-11T18:56:29Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-08-13T11:10:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4db801aaeac130a74197ab43e531ce2533414eb9'/>
<id>urn:sha1:4db801aaeac130a74197ab43e531ce2533414eb9</id>
<content type='text'>
 - Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE =&gt; $GODOT_BASENAME,
   $GODOT_TMEM -&gt; $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
</content>
</entry>
<entry>
<title>Merge pull request #10914 from eska014/html5-main-notif</title>
<updated>2017-09-03T09:28:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-03T09:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a08f8288ee53456820817fea70598fa846cea3e'/>
<id>urn:sha1:6a08f8288ee53456820817fea70598fa846cea3e</id>
<content type='text'>
Prevent sending MainLoop notifications before initialized</content>
</entry>
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