<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/platform/javascript, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/platform/javascript?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T08:14:50Z</updated>
<entry>
<title>Merge pull request #16059 from eska014/html5-notls</title>
<updated>2018-01-25T08:14:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T08:14:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8afe5b4d9fa50d807f79006ab457c41e4de83247'/>
<id>urn:sha1:8afe5b4d9fa50d807f79006ab457c41e4de83247</id>
<content type='text'>
Disable OpenSSL module in HTML5 platform by default</content>
</entry>
<entry>
<title>Disable OpenSSL module in HTML5 platform by default</title>
<updated>2018-01-25T08:07:07Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-25T08:07:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a3aaaf27666d6eed2cf3bf41e1adddfdedb2dfc'/>
<id>urn:sha1:4a3aaaf27666d6eed2cf3bf41e1adddfdedb2dfc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix HTML5 JS API setResizeCanvasOnStart</title>
<updated>2018-01-24T04:08:35Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-24T03:29:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcc55bad20e8538819e3daac4a23ba9d05d25bcd'/>
<id>urn:sha1:dcc55bad20e8538819e3daac4a23ba9d05d25bcd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HTML export: Make s3tc the standard Texture Format</title>
<updated>2018-01-20T14:20:26Z</updated>
<author>
<name>x1212</name>
</author>
<published>2018-01-20T12:41:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eec2218e7cd91c91865301d779d38c89891d2301'/>
<id>urn:sha1:eec2218e7cd91c91865301d779d38c89891d2301</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Wrap Emscripten module into JS Engine singleton per SCons</title>
<updated>2018-01-13T18:40:59Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-13T17:47:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd1750c076a51d668dbb07f0ad5927ba621884a7'/>
<id>urn:sha1:bd1750c076a51d668dbb07f0ad5927ba621884a7</id>
<content type='text'>
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to
keep using --pre-js for this
</content>
</entry>
<entry>
<title>Fix HTML5 feature tags</title>
<updated>2018-01-11T23:32:17Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-11T23:15:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a1156347d622bb575312011929e504b7485aee7'/>
<id>urn:sha1:5a1156347d622bb575312011929e504b7485aee7</id>
<content type='text'>
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.

Also report texture compression support.
</content>
</entry>
<entry>
<title>Merge pull request #15447 from eska014/html5-optmode</title>
<updated>2018-01-07T16:47:15Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-07T16:47:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4ab4001ab2ceb2aefcd8c148705b5de51152cac9'/>
<id>urn:sha1:4ab4001ab2ceb2aefcd8c148705b5de51152cac9</id>
<content type='text'>
Build WebAssembly release module with -Os to decrease file size</content>
</entry>
<entry>
<title>Build WebAssembly module with -Os to decrease file size</title>
<updated>2018-01-07T16:43:06Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T23:13:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4211e4453e79d884188d314416fa95693a3678d9'/>
<id>urn:sha1:4211e4453e79d884188d314416fa95693a3678d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initialize WebGL context in OS</title>
<updated>2018-01-07T14:49:48Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-07T14:48:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2dbf8251bc2a3018890ad8c874cda44dcc6dbdc4'/>
<id>urn:sha1:2dbf8251bc2a3018890ad8c874cda44dcc6dbdc4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15422 from eska014/html5-logger</title>
<updated>2018-01-06T23:30:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-06T23:30:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b33bf23c6a2a6806a9ae48bd6477812710e9ae7e'/>
<id>urn:sha1:b33bf23c6a2a6806a9ae48bd6477812710e9ae7e</id>
<content type='text'>
Print without color control sequences in HTML5 platform</content>
</entry>
</feed>
